PBE DECOR - PEDESTAL 04
Details
2x Mesh items:
Mesh with Legacy textures applied.
Mesh with Legacy and PBR textures applied.
--------------------------------------------------------------------------------
* PBR Material (Physically Based Rendering):
Texture/Material used:
- Albedo/BaseColor
- ORM Map (Ambient Occlusion / Roughness / Metallic)
- Normal
* Highest (2k) allowed dimension of textures used.
--------------------------------------------------------------------------------
* Legacy Material: (For those without a PBR-capable viewer)
Texture/Material used:
- Diffuse
- Normal
- Metallic (Used for Specular)
* Highest (2k) allowed dimension of textures used.
--------------------------------------------------------------------------------
* NOTE 1: All pictures are taken Inworld with a 'Midday' and/or 'Midnight' environment.
* NOTE 2: In order PBR materials to look correctly indoors, add a 'reflection probe'.
* NOTE 3: If you don't know how to work with these textures/materials, watch this video: https://www.youtube.com/watch?v=BJ1eRTlWDYk
Features
Contents
The One I Use
I choose things not only for atmosphere for the audience's sake, but also when shooting promotions, filming, machinima, whatever. If something looks janky, I don't want it.
I needed a pedestal that's Egyptian-themed, that went well with a black and gold ritual chamber. This one just happened to be each of those things, and blended well enough with the rest of the pyramid to look like it came with it. The shape even conveniently fit the basin carved out for it.
Lighting plays off of it well, the detailing is nice, and I could make it sufficiently big. And at 40L, you can't really beat it.
Here's a gyazo of it in the wild: https://gyazo.com/6d92b937bb834824a504a1f806100bee
good texturing
rezzed out and the shine made it looked great!