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Demolition Derby Fatpack - All 9 Post-Apo Vehicles

Demolition Derby Fatpack - All 9 Post-Apo Vehicles
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*CR* Demolition Derby Fatpack

• All 9 of our Demolition Derby cars!

• Responsive, low-lag engine with 5 gears
• Racing engine sounds, tailpipe effects, tire smoke and squealing
• Collision sounds with fire, smoke and sparks
• After several collisions, the car explodes into a pile of burning embers and a smoking wheel flies into the roadway
• After burning in a pile of embers for set time, the car self-heals and auto-parks back to it's original spot, ready for the next driver

Owner touch when the car is idle to:
• Set the auto-park location
• Set driver permissions (anyone by default)
• Configure the number of collisions before explosion (default 30)
• Configure the delay before self-healing (default 2 minutes)

Some cars shoot fire with driver controls. Mouse-down to engage fire, mouse-up to stop.

Intuitive operation - vehicle moves in the direction of arrow keys. Use your up/down controls to shift gears.

Tailpipe emits flame for the first 2 seconds when starting the engine, and then changes to light smoke. There are additional effects in 3rd gear and above, turning right or left in these gears produces tire smoke and screech sounds.

All riders are unseated when the car explodes. The car cannot be driven again until it self-heals.

** Quick Start **
1. Rez the vehicle
2. Move it where you want it to be parked
3. Touch the vehicle and select "Set Location" button in dialog
4. Ready to use!

** Configuration Options **
Owner touch dialog: Set Location, Driver Perms, Park Delay, Collisions

Set Location
When rezzing a copy in-world, the owner must set the auto-park location with "Set Location" button. Car will not auto-park unless the owner sets this. It can be updated when the car is idle.

Driver Perms
Driver permissions can be set to anyone, owner-only, or land group. Derby cars are set to allow anyone by default. Land group setting may require drivers to wear their land group tags.

Park Delay
Delay in minutes. Minimum 1 minute. No upper limit. Default is 2 minutes.
If park-delay settings are set to 0 (disabled) the car will never auto-park. If collisions are enabled, and it has exploded, it is permanent, it will not self-heal.

Collisions
Number of collisions before explosion. Minimum 1 collision. No upper limit. Default is 30 collisions.
If collisions settings are set to 0 (disabled) the car will never explode. If auto-park is enabled, auto-park will still operate after the driver stands.

To drive it as a regular car, you can set collisions and park-delay both to 0 to turn off explosions and auto-park, and set permissions to Owner-only to lock out others from driving it. There will still be collision effects.

*More about Auto-Park*
The car will not auto-park if it is left in a different region than it's auto-park location. Auto-park feature only works in the same region. If it is in a different region when it attempts to auto-park, it will send an IM to the owner and self-delete. Auto-park is typically used when the drivers are not the owner.
If the driver stands before the car explodes, and auto-park is enabled, the car will auto-park to its original spot after the same configurable delay. The collision count is not reset.

* Model Information *
Realistic high-quality mesh
Detailed 1k textures; Most models include normal and specular maps
Land Impact:
*CR* Charger - DD1: 36 LI
*CR* Chum's Buggy - DD1: 39 LI
*CR* Destroyed Bus - DD1: 44 LI
*CR* Dracarys - DD1: 39 LI
*CR* Hell Motogoat - DD1: 17 LI
*CR* King of Wasteland - DD1: 45 LI
*CR* Monowheel - DD1: 24 LI
*CR* Offroad Car - DD1: 33 LI
*CR* Wasteland Buggy - DD1: 23 LI

Vehicles are Copy, No-Mod, No-Transfer, with redelivery enabled
Scripts will not work if extracted and used in other objects.

Please note, only the vehicles listed above are included; not the props in some of the pictures.

Check out more of our items for sale by searching This Store at the top of this page. Thanks for looking!

  • All 9 of our Demolition Derby vehicles!
  • Responsive, low-lag engine with 5 gears
  • After several collisions, the vehicle explodes into a pile of burning embers
  • After a set time, the car self-heals and auto-parks, ready for the next driver