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Digitigrade Walk: Feminine Version 1.1

Digitigrade Walk: Feminine
Digitigrade Walk: Feminine
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3 Reviews

[IMPORTANT UPDATE]
I am no longer actively participating in Second Life, and will no longer be maintaining this storefront. As a result, I am changing the price of all of my listings to be free, and offering all of my animations with full permissions.

These animations are feature complete and should remain functional as long as Second Life does not make dramatic changes to the animation system or rig. I will not be available to answer any questions or provide support, should any changes to Second Life causes a loss of functionality to my products.

Thank you to everyone who has supported me by purchasing my products in the past, which helped me maintain an inworld store and allowed me some sustainability on this platform, up until my decision to step away.

Please take of yourselves.

[Original Description]
Thank you for taking the time to look at this! If you'd like, a link is provided below this description so that you may preview this animation in world.

It's important to know before you continue that this animation is a standalone product. It is expected to be added to an Animation Overrider that you are already using, and that you know how to do this on your own.

This walk cycle is designed for digitigrade (horse-link leg) based avatars to walk in a feminine nature that compliments the double-jointed leg structure, or at least as close as possible under the constraints of Second Life's rig. This animation was created from scratch, but is inspired by and based off of the walk cycle used by Lizards in Divinity: Original Sin 2, and was originally created as a practice project of mine that I then felt like sharing after a final polish.

While you are more than welcome to try using this animation with an avatar with plantigrade/human legs, you will most likely experience a significant amount of clipping around the hips and thighs.

This animation features a fully animated tail and allows your avatar to look around while walking, assuming that you have your Viewer set to allow your avatar to look at where your mouse if focused on screen. This animation is also Priority 2, making it easier for other animations important for your avatar to stay active as desired.

There are a few different versions of the animation included in the package to help maximize compatibility, including a version made for Snokra that I originally intended to keep only for my own avatar, but decided it best to let anyone use it for whatever you may want.

If you buy this, please enjoy. Thank you for visiting!

Released: 04/19/2021
Last updated: 04/20/2021

  • Full Walk Cycle
  • Animated Tail
  • Free-Look Head
  • Priority 2 animation
Average rating: full star full star full star full star half star
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Great animation!
full star full star full star full star full star Posted August 24, 2021 by HaloDracoris

It's a great walk! I don't know what it's based off of, but I was able to fit it in my AO super easily, and it looks stylish as heck~!

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Very faithful recreation!
full star full star full star full star empty star Posted July 09, 2021 by RexAnivius

This is a close recreation of the one in Divinity, props to you for making it, SpiritusNatus!
4/5 stars from me as some of the frames look like the feet are snapping a bit and I feel like the animation could be a tiny bit smoother, but overall - great job!

Is there any chance we can get a full AO with all the lizard animations? Or at least a run cycle?
I look forward to more!

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L$ 0

Fulcrum
Sold by: SpiritusNatus

Use It Now

This item will be delivered directly to you or a friend in Second Life, unpacked and ready to use. No land or sandbox required.

Permissions:
  • Copy
  • Modify
  • Transfer
  • User Licensed
Automatic redelivery
Land Impact: 0