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Drums & Violin

Drums & Violin
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Full Permission Air Drums & Violin Hud

Get the .bvh files at:

https://bvhanimations.com/bvh-animations/3d-music-pantomime-violin-drums-animations/

& List yourself as creator!

2 Motion captured music pantomimes!

-Drumming ... Badum TS!
-Violin

Animations that can be easily used via the hud, no poseballs or rezzing required!

Right click -> wear to use the hud.
Press the buttons to start the animations (you might need to double click sometimes).

No need to rezz poseballs or anything!

By Buying and Using this product you agree to the following conditions:

1. Do not resell as-is, use it in your own creations.
2. Do not resell full permission, either modify/copy or modify/transfer

Questions? Feel free to contact Trebbort subagja!

Check out our store for more full permission animations!

The .bvh files are available at https://www.bvhanimations.com for use in Second Life, or resale in other virtual worlds/sims

For more information on animations and how HUDs work and function visit our blog at bvhanimations.com!

  • Drums & Violin
  • Drums & Violin Hud
  • Drums
  • Violin
  • Drums & Violin Music
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Badabing!
full star full star full star full star full star Posted November 20, 2022 by pastelsummerlover

Badum tss!

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Decent but could’ve been better
full star full star full star empty star empty star Posted November 16, 2022 by Jen Arkright

Animations are decent, but could have been a bit less shaky. Other than that the hud works great for me

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It's okay at a discount if you just want the hud to modify the scripts and replace the animations
full star full star empty star empty star empty star Posted October 08, 2022 by Mokeccino

The drumming animation is really shaky and the arms don't really move anywhere except for the final cymbal hit... it appears to be motion-captured from a marionette. It could have used some refinement... the violin animation is okay, at least the arms move how you'd expect.. but it's still shaky.. the legs drift around, not sure why since the upper body is the only thing that needs to move. Neither are looped, and getting the HUD to actually activate the animations feels a bit janky.

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