The random textures display scripts allows you to display textures on randomly selected faces of a prim or a set of prims in a linkset. This script works on prims, sculpts and mesh objects. You can
control the how often a new texture is displayed and whether or not textures may appear more
than once on the faces.
You can
- have over 100 textures
- specify which faces of the prim are to be used
- specify which prims in a linkset are used
- set the base and variable time to change the textures
- choose single or multiple occurrence for textures
- textures can be defined in notecard and / or put in inventory
There are 2 scripts in the package.
randomTextures P - apply the textures to the prim the script is in
Using this script you can have different sets of textures for different prims.
randomTextures LS - apply the textures to multiple prims in the linkset
Using this script you can apply the textures to multiple faces of multiple prims
with a single script.
- have over 100 textures
- specify prims and faces to use
- set base and variable intervals for display
- single or multiple display of textures
- textures can be defined in notecard or inventory