Dynamic Archery Animal COMBAT Arena (or sim wide hunting) Version 2.30









• 6 different animals (Lion, Lioness, VelociRaptor, Tiger, Wolf2, Rhinoceros), all COPYable
• 2 games (TIMED, POINTS) each with 3 LEVELS (Easy, Medium, Hard) making the animals faster and harder to kill
• because the animals attack and move quickly, it is also a useful training & practice system for combat archery
• Scoreboard shows best or all scores, and historic highscore for each level
PACKAGING NOTE: This arena and COMBAT animals are a companion package/product to the FOREST HUNTING animals (Deer/Elk, Boar, Bat, Boar, Wolf, Bear) (see related items at the end of this page). If you own one package, I.M. "Restless Swords" for a half price 1500L offer on the other package..
The v2.0 animals are "SITable" (you can ride them but not steer them) and include various other enhancements. This COMBAT set#1 now has replaced BEAR with RHINO and has added a much requested RAPTOR (no increase in set price).
These animals can also be used #outside# the (totally optional) arena for a SIM WIDE hunting game, or as PEACEFUL roaming animals, or as totally independent HUNTABLE animals (otherwise sold independently at $750L each without any arena or scoreboard system).
This combat arena provides 6 animals of different sizes and speeds and "health" (difficulty to kill). You shoot the 'START' controller to start a round and the animals run. As you shoot one, any hit limb turns red until the animal has enough hits that it dies (falls over and turns dark).
Be sure your sound is turned on. The animals make noise when attacking, and more noise when shot/wounded.
But beware, the animals will also agressively attack anytime you get close, and will do SpellFire/Omega/GM/GCM damage to hunters (but NOT its SF owner). So wear your SpellFire or Omega or GM meter and give the animals a fighting chance (if you die first, you lose). You need to quickly chose what animals to shoot at as they move around, but also stay aware and move out of the range of any attacking animal.
Although simple to use, all the rapid activity forces you to quickly develop good eye hand aiming and shooting skills, and the fast moving targets force you to develop good skill at "leading" a moving target to score well.
Because the animals use physical collisions, they can be used with almost any weapon that fires a physical object (arrow, bullet, etc). Therefore it works with SpellFire Bows, DCS Bows, GM Bows, and others (as well as most Guns). They also work with SpellFire+GM swords (although bows are MUCH easier than swords)
If you do not have a bow, or your friends do not, it includes a dispenser for a very simple free bow (no sheath, no Draw/Store commands, just wear and mouselook shoot). If several people are shooting, you can all use this same bow for fair and even competition. If you dont want to use it, just delete the dispenser. Most people interested in this range will already have one (or several) sophisticated bows, and all your different bows will each give you a very different experience due to reload/reshoot times, arrow drop aiming, etc.
You can see various animals inworld at: http://maps.secondlife.com/secondlife/Exotic%20Forest/181/155/1501
Please come and play with the combat animals, it saves having to feed them.
NOTE re SIM WIDE ANIMAL HUNTS: You do not need to keep or hunt the animals in their arena. You can spread them throughout a SIM and run a sim wide animal hunt. To see an example, visit the Dynamic Archery Animal HUNT at http://maps.secondlife.com/secondlife/Exotic%20Forest/182/125/1502
See item in Second Life- 6 different animals (Lion, Lioness, Raptor, Tiger, Wolf2, Rhino), all COPYable
- 2 games with 3 Levels (Easy, Medium, Hard) making the animals faster and harder
- the animals attack and move quickly, so this is a useful combat practice system
- Scoreboard shows best or all scores, and historic highscore for each level