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*Equalizer Hand Guns By Abranimations *

*Equalizer Hand Guns By Abranimations *
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Updated to v1.117 If you have an earlier version use the Update option in the guns menu to recieve the update. Future updates will be delivered automatically when you attach the gun.

This update fixes many issues that have been raised with the initial release. I am leaving the price at 100L for now.

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Equalizer Hand Guns By Abranimations
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These guns have been my off and on project for over 2 years now. I've finally finished them and am pleased to announce there release. The guns are based on the guns in the film equilibrium and contain the following key features.
- Dual Wield Hand Guns
- Aesthetic lazer option
- Silencer On & Silencer Off Option
- Sound effects, Muzzle flash and special FX
- HUD for quick access to the options menu & health meter with custom motion capture damage/kill animations.
- Optional shell ejection (turned off by default to reduce lag, but fun to use once in a while)
- Custom Motion Capture Gun Kata animation set for gun kata style fighting.
- 3rdPerson mode for you to see your avatar moves. (Mouselook is required for aiming)
- Various ammo types for combat.
- Aim assist for 3rd person targeting of avatars

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INSTRUCTIONS
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To use the guns attach the following parts to your avatar. (Right click on them in your inventory and select 'Wear')
Equalizer Hand Gun 1.117
Equalizer Hand Gun 1.117
Equalizer - Right Hip Holster 1.117 (optional)
Equalizer - Left Hip Holster 1.117(optional)
Equalizer Hand Gun HUD v1 (optional except for combat)
Guns Visual Health Display - If you wish your health to be displayed above your head when in combat attach this too)
Holster Adjustment Assist HUD

-= Fire your guns =-
Arm your guns by clicking on the holsters, or select the holster option from the guns menu.
To fire your guns go into mouselook, aim and press the left mouse button to fire.

-= Access the menu options =-
To access the menu type '/1menu' in chat, or press the Gun Icon on your HUD.
The menu has the following options ....

Holster - This will arm/disarm your guns. This can also be achieved by touching the holsters on your hips if you have them attached. Note that when you die in combat, your guns are automatically disarmed.

Silencer - This will toggle the silencer from your guns

Lazer - This will toggle the lazer on your guns

EShells - This will toggle the shell ejection on your guns. I recommend keeping this switched off unless you are using the guns for display purpose only for a brief moment as the shell ejection can cause a bit of temporary lag. It is certainly not suitable for combat.

Ammo - This drops down a second menu with the ammo options.
Please see further down this document for more information on the ammo types.

3rd Person - This will toggle the 3rd person view.
This is for display purpose only, it is not effective for combat. To aim accurately you must be in mouselook.

GunKata - This will display the gun kata menu. Currently there are two options in this menu....

Kata - Will turn on and off the gun kata animations.

AimAssist - will turn on/off aim assistance in 3rd person mode. Currently aim assist will shoot directly at any avatars if they are around, otherwise the bullet will travel forward. The bullets are not non physical trackers, they are regular ammo and are shot in the direction of the avatar at the time of the shot. I plan to add many more features to this in an update soon.

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-= AMMO Types =-
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1. Blanks - For display only, the gun will not fire any ammunition.

2. Sports - The primary ammo for this weapon is sports ammo, it can be used for fighting other players & Combat Evolution monsters. It will do damage to anyone wearing the Equalizer HUD or compatible Gun Fighting HUDs.

3. SLDamage - This will do 5 points SL damage per hit.

4. PushSport - This is similar to the sports ammo but will also push the avatar slightly.

5. 1ShotKill - For land with SL Damage on or for use on your own land. This will send an avatar home with one hit. When this ammo hits an avatar bits of flesh and bones will be left in place of the avatar that is sent home.

6. SuperPush - Similar to the PushSport ammo but will give the avatar a slightly harder nudge.

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-= HEALTH METER & COMBAT =-
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The Gun HUD has a health meter, this will allow you to fight anyone else with a set of these guns. The health meter should also be compatible with other projectiles from many other guns that use physical ammo as well although I have not tested this completely.

When you take a hit the health meter will deplete, Over time it will slowly regenerate.

If the meter reaches Zero you will die. Upon dying your guns will be deactivated and you will fall down dead.

You will need to hit the reset button to regenerate your health.

If you press the reset button when you a

See item in Second Life
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full star full star full star full star full star Posted April 17, 2009 by Shy Lupindo

amazing! great animations and a animated stand to, not one of those stand-still ones, the silencer is a nice touch for the assassin types ;3 and also the aim assist is great for taking out small groups without adjusting your aim, also kick-ass customer service! 5 stars all the way i got more than my moneys worth out of these guns

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full star full star full star full star empty star Posted April 14, 2009 by Joran Yoshikawa

Nice animated gunkata... not ver precise but fun to look at.. sometimes a little bit to much rezzed bones :-)

but indeed a nice product

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full star empty star empty star empty star empty star Posted April 14, 2009 by Putrid Gloom

In my opinion, you get what you pay for, and these are fine for aesthetic purposes for the price. Action is pretty slow and therefore not good in any serious combat. Instructions were pretty easy to follow, and look of the product was fairly decent.

My advice to purchasers, if you are new to combat/RP these are a good start, if you are a serious player, go for the Clerics

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full star empty star empty star empty star empty star Posted April 14, 2009 by Remnant Ashbourne

Purchased Apr 10, 2009 at the Introductory XStreet price of 100L
(Which the Merchant, instead of addressing customer issues, has made the full price apparently.)

The Short Of It
These guns seem extremely unfinished and are honestly not very well done for what is there. I wouldn’t really be able to recommend these weapons to anyone as they fulfill neither of an SL weapon’s main purposes. Due to the numerous problems that aren’t really ‘bugs’ per se, these unfortunately get a 1 out of 5 stars.

The Long Of It
Lets start with some of the weapon specifications that aren’t reported above that others may be interested in.
Bullet Speed: 45 Meters Per Second
Bullet Mass: 0.052666 Lg
Bullets Per Clip: Varies, Tests Ran Revealed Clip Sizes Ranging From 23-28 Bullets
Attachment Notes: Silencer is functional and doesn’t affect above statistics. Laser is purely for show.

To me in Second Life, weapons are made to serve one of two main purposes. Either they're a fashion accessory for you to show off and look cool with or they're made to effectively eliminate others either in RP or SL combat.

Unfortunately... these don't get a passing grade from me in either case.

Lets begin with the minor nagging details that stood out to me.

Delivery was a little cumbersome as it arrived boxed within a box, so I had to unpack twice before being able to equip the guns. Annoying but not necessarily a major issue.

The holsters, as mentioned before by others, would be nicer with straps or at least some sort of strap option. These are more like belt holsters than hip holsters, so they only really 'work' if you're wearing pants or maybe a belt if they're high up on your hips. Definitely not skirt friendly for the ladies though.

Now for the major issues.

The models themselves are decent but they don't 'stand out' stylewise. Plain black on more plain black just doesn’t really shout “I’m different!”. And when you look down the barrel you can see block prims sticking into the inside so it makes you wonder how the bullet would even come out. The biggest issue with the model is the laser. As also mentioned before by others, the laser’s light source is CONSTANTLY on even when the lasers are off or the guns are holstered. This means that your hands glow red all the time, and it’s detracting from not only yours but anyone close to you’s overall experience with the rest of SL. Why you ask? You can only actually view the closest six light sources near your avatar. That means that now you and anyone close to you are down to four.

The regular animations are decent, what I’d expect from Abranimations. However, the standing pose is a bit off… The toes of your feet are up in the air which sort of makes your avatar look like it’s about to fall backwards. This strikes me as odd since it’s supposed to be motion captured. It also plays when you’re flying, so you end up standing in mid-air, not good. The firing animation is better than some I’ve seen for dual guns however the guns kickback too soon and skew to the left or right so if you were firing the way the animation is pointing the guns, you wouldn’t be shooting straight ahead. Animation timing is usually off, when holstering the guns disappear from your hands long before your hands reach the holsters. Similar problems occur with reloading.

The gun kata animations are also decent but some aren’t really gun kata, one in particular makes your avatar crouch down while firing as if in fear which isn’t something I’d want to convey in combat. Another one that seems odd is where your avatar’s arms are crossed in front of you and its forearms/hands are pointing up, so you’re shooting straight up in the air. The biggest issue with the gun kata is that you can only shoot straight ahead in third or first person mode, and it only shoots once when you fire. This means that in order to ‘fill out’ some of the gun kata animations, you have to shoot more than once, which causes more gun kata animations to be triggered so you end up looking spastic. This means that if you fire more than once in quick succession while doing the gun kata, you don’t look like you’re doing gun kata, you just look afflicted. But if you do not fire more than once while doing the gun kata, then you only shoot once per animation, which also makes you look silly since some of the animations continue and you’re not firing. Not a choice an end user should really have to make. Also, when you do fire more than once to fire to the sides while doing first person gun kata, please note that your avatar does turn with your camera so you’re ALWAYS firing straight ahead, never side to side or behind like you’d like to believe and see. In other words, its like if you take a clock that says its 3:00. And you try to turn the ‘entire’ clock so that the hands are at the position for 6:15. Even though you turned the clock, it still says 3:00 not 6:15. You're not turning just the hands, you're turning the entire clock, so it just doesn’t work the way you want it to.

The scripts need a lot of work. Of particular note is that in the holsters, rather than using link functions, they have an individual script in EACH prim that disappears/appears. This means at least an extra 40-80 or so scripts that are eating up resources that aren’t needed. The HUD and menu are fairly responsive and concise, but the lack of button descriptions in the menu can be problematic for someone that doesn’t keep up with the readme. Another thing that stood out to me is that the empty shell casings and empty clips rez directly in front of you, not near either of the guns like they should. This detracts somewhat from the immersion factor since it’s like they appear out of nowhere. The guns themselves (only going by the script names inside) also seem to have more scripts than truly necessary when you take into consideration the functions they represent’s inherent sleep times. An overabundance of scripts, aside from meaning a slight increase in lag, also mean that they will be less useful for RP combat where sims have specified restrictions on weapons. And due to the lack of non physical trackers and shield breakers, these guns are extremely ineffective in regular SL combat. In short, if you do intend to fight anyone with these weapons, other than other people that are using this same set of guns, you’ll probably die.

That sums up my review for this item. If you read it in its entirety, thank you for your time.

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full star full star full star full star empty star Posted April 10, 2009 by Ravenheart Armistice

Overall extremely well done. While the gun kata part is inspired by equilibrium the guns themselves hold little resemblance to the weapons used in Equilibrium. (for that you want to pick up the clerics).
I do love the kata it's well done, I would have liked to have seen a burst option at the least, even given that they are for sport/playing around. As well as an option to just fire off a short kata as opposed to the way it works now which is each "shot" triggers a random kata animation.

The only issue that I've found is that the lasers (at least I assume it's the laser sights) glow even while holstered so you have a perm-red glow around your hands. Which while annoying isn't the worst thing in the world.

I own one of the taltech firing ranges and have played around a bit with these with the range and they seem to perform rather well. better than some other far more expensive guns. Seem to be rather accurate

As for the look of the weapons. Superbly done. I'd say tied with the clerics for how well done the models are. Wouldn't mind a set of holsters with leg straps on them but as they are now you can slide them down and adjust the two small straps (I think there for jsut that purpose) to function as leg straps.

Overall I'd give these a solid 4 out 5 stars.

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