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Ex Machina - Tokyo After Dark 4

Ex Machina -  Tokyo After Dark 4
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Tokyo After Dark 4 version 1.0

Welcome to Tokyo's dark and seedy underbelly. When the night comes the city does not go to sleep... a new city awakens... It is Tokyo After Dark!

This building is inspired by the typical Tokyo alleyways, with a slight cyberpunk sci fi flavor.

This building comes with copy and mod permissions. The design and the mesh is 100% original and all the textures were made specifically for this building. All the textures carry Advanced Lighting Model materials for higher realism.

The two buildings can be easily separated to be used as single structures.

For any info or help IM Hatris Panacek in world.

See item in Second Life
  • 100% Original Mesh
  • Realistic baked textures
  • Excellent Level of Detail (LOD) even at medium settings
  • Low Land Impact
  • Advanced Lighting Model enabled materials
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exactly what i was looking for!
full star full star full star full star full star Posted May 28, 2021 by Kiddkrylon

Love "tokyo after dark"! wish there were more builds in the series

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very cool
full star full star full star full star full star Posted February 20, 2021 by Aumgn

likes alot, linked houseset and each for itself, and 2 pieces of street with pack to build with! <3

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Perfect!
full star full star full star full star full star Posted February 05, 2021 by Lava Babii

I've bought all 4 of the Tokyo after dark series - not really a cheap thing to do, but the quality of the buildings justified the expense! Very great designs, material textures, doors that work (Kool script!), efficient use of space... it's just perfect!

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Fantastic Design at a Respectable Land Impact Cost
full star full star full star full star full star Posted January 13, 2021 by IceWolf Karlfeldt

This is an absolutely fantastic piece that works well in both grungy modern settings or a gritty cyberpunk design. The individual assets aren't designed to be moved around much since objects have Ambient Occlusion baked into a majority of the textures. Graffiti and posters are also baked directly into the object textures as well.

The LOD's are all well made and the structure doesn't deform too badly as you pan your camera back. LI bloat is very minor when sizing the structure up as well.

My constructive feedback would be that the number of diffuse textures could've been reduced slightly if AO's weren't all baked in and decal layers were used to create a similar effect. This would have also added some extra end user modularity, but that's really a small nitpick for what this is and the price of it.

All in all, fantastic work!

IceWolf Karlfeldt
1st Act

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