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[FOXX] Mother Arrow Exploration Ship Version 2.7

[FOXX] Mother Arrow Exploration Ship
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FOXX AEROSPACE

Mother Arrow
Exploration Ship
V 2.7

This ship was designed to be low poly for a smaller Land Impact, and minimal linked objects to give the owner lots of extra linkable object space to fill out the rooms inside the ship.

But even with this I did my best to make the ship work as realistic as I could when it comes to it's systems and design.

It has a working fuel, oxygen, and battery system that can be recharged and refilled while landed with the integrated ground system. No need to spawn an extra object when landed.

All systems are displayed via monitors and integrated huds, including; artificial horizon, volocity, sea level distance, distance from ground/objects, fuel, oxygen, battery.

All systems are controlled via individual switches in the cockpit, even the loading ramp to get in has a lever to open and close, the doors have panels and so on.

Each system is also accessible via module panels inside the ship, including a tiny engine room. Each module when on will display the same information you would find in the cockpit.

There is even a holographic ship in the cockpit that will show how close you are to landing when you are within 10 meters.

You can see about setting up a time to test fly by sending me a message, I will do my best to make time if possible.

Note that this is a non-refundable ship, I put a lot of time in to the model, textures, and systems.

SHIP LIMITATIONS

The ship can support the following additions:
An additional 20 physics score.
An additional 197 linked objects.

Note that even as my scripts will work with others inside new linked objects, I cannot guarantee the scripts in the objects you attach will work as intended when linked.

REFUELING

When your ship has lost its charge for the battery, low on fuel, or out of oxygen, you will need to connect it to a ground supply.

Follow these steps to connect the ground supply:
1. Land Mother Arrow within 1 meter of a surface under it.
2. Open the Port Door and the Ground System will engage.

MODULE REQUIREMENTS

Below each Module is listed and what is needed for them to function as intended:

Avionics:
+Power (Ground, Battery, Power Plant, or Engines)

Battery:
+(Will work as long as there is a charge)

Beacon Lights:
+Power (Ground, Battery, Power Plant, or Engines)

Cooler:
+Power (Ground, Battery, Power Plant, or Engines)

Dome Lights:
+Power (Ground, Battery, Power Plant, or Engines)

Engines:
+Power (Ground, Battery, Power Plant, or Engines)
+Fuel Pump
+Cooler

Fuel Pump:
+(Nothing is required)

Landing Gear:
+Power (Ground, Battery, Power Plant, or Engines)

Landing Lights:
+Power (Ground, Battery, Power Plant, or Engines)

Life Support:
+Power (Ground, Battery, Power Plant, or Engines)

Monitors:
+Power (Ground, Battery, Power Plant, or Engines)
+Avionics

Navigation Lights:
+Power (Ground, Battery, Power Plant, or Engines)

Panel Lights:
+Power (Ground, Battery, Power Plant, or Engines)

Power Plant:
+Power (Ground, Battery, Power Plant, or Engines)
+Fuel Pump

Radar:
+Power (Ground, Battery, Power Plant, or Engines)

Strobe Lights:
+Power (Ground, Battery, Power Plant, or Engines)

Window:
+Power (Ground, Battery, Power Plant, or Engines)

MODIFICATIONS

Ship Color:
There are three separate faces for the outside of the ship that can have the color tint changed as desired.
Just select the face you wish to change in edit mode. (Face 4, 5, or 6)
Face 4: Side haul and trim.
Face 5: Center fuselage and rear armor.
Face 6: Engines, Antennas, extra panels.

Logo:
To change the Logo on the ship, just drag and drop your own texture onto each Logo.

Nameplates:
To change the Nameplates on the ship, just drag and drop your own texture onto the Nameplate.
This is a single texture for all Nameplates, a UV map is included for you to make your own.

CREDITS

Mesh Models: Elli L. Foxx (ellikit)
Textures: Elli L. Foxx (ellikit)
Sub-System Scripts: Elli L. Foxx (ellikit)
Flight Systems: Elli L. Foxx (ellikit)
Sounds: (various sources)

  • Physical Flight
  • Open Floor Plan
  • Realistic Systems
  • Low Land Impact
  • Intergrated HUD and Systems
Average rating: full star full star full star full star half star
  • 5 star:
  • 4 star:
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The Hard Scifi Dream Ship.
full star full star full star full star full star Posted June 22, 2021 by ColtenTwelveTrees

Buy This Ship. Here is why:

This is the PERFECT Low Prim ship for your RP rental. Put it in a hanger or dock it on a station and you have plenty of room and enough detail and hatches that it feels right. Best of all, it's all logical! I can't love this ship more.

It flys like butter on a hot pan. You can't get to the engines inside the ship, it's not flashy and bright. Its start-up is complex and crunchy. Do Not Change A Thing!

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Unique Take on Spaceships!
full star full star full star full star full star Posted May 26, 2021 by Markusblade453

First thing I absolutely love about this ship is the fact you actually need to follow a power-up sequence before you lift off, coupled with all the different systems you can monitor and check before and after takeoff. Turning on this thing while in flight is a bit sluggish but honestly it adds to the overall realistic feel of this ship, and once this thing gets up to speed, it moves, which I love. Overall, would highly recommend this ship to any scifi enthusiast or RP lover, definitely worth the money and I can't wait to see what the creator comes up with next.

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