Gryphon Lair
==========
"Three Estates" Game System
=======================
The Gryphon Lair "Three Estates" game system (or "3E" in brevity) is a modular MMO / RPG game revolving around the Medieval period. It features tactical-oriented / skill-based combat with a team support system, resource gathering elements, and many other interactive features.
Medium Missilier Class: Pull Lever Crossbow Kit
====================================
Primary Weapon – PULL LEVER CROSSBOW
• Damage = -65 health
• Attack rate = 7 seconds
• Attack range = 256 meters
• Attack zone = missile point of impact
Secondary Weapon – MESSER SWORD
• Damage = -19 health (normal attack), -38 health (critical attack)
• Attack rate = 1.06 seconds
• Attack range = 1.2 meters (0.6 meters [blade length] + 0.6 meters [default arm length])
• Attack zone = 0.4 circumference
Tertiary Weapon – PAVISE
• Damage = n/a (defensive shield wall object)
• Attack rate = n/a (defensive shield wall object)
• Attack range = n/a (defensive shield wall object)
• Attack zone = n/a (defensive shield wall object)
Team Support Device – SUPPLY BAG
• Team function = resupply
• Supply quantity / uses = 1
• Heal value / rate = refill of depleted armament (missiles, traps, etc.)
Fortitude (class-specific stamina and morale strength)
• Offensive = -5 morale drain per critical attack executed
• Defensive = -6 stamina drain per successful melee block
Repel Move / Space Protection (dealt, received, or blocked)
• Type(s) = deals a kick
• Class damage on a received repel = -6 stamina + 1.25 second stun
• Class damage on a blocked repel = -6 stamina + block neutralized
Optional Weapon(s) – FIRE AND SMOKE MISSILES
• Equip method = equipped by use with “(GL) Medieval Braziers Set”
• Fire missile damage = additional -25 health, -25 stamina, and 3 second slowed movement
• Smoke missile damage = additional -20 stamina, -20 morale, and 3 second slowed movement
• Attack range = 2 meters
• Attack zone = 3.1415 circumference
Additional Features
• "Block and Parry" reactivity
• 24 shield texture schemes
• 8 quiver and scabbard color schemes
• 70+ animations
• Combat HUD included
• Auto updates
Special note: In contribution to combat fairness, melee weapon dimensions will always correlate to melee weapon attack ranges in 3E system, therefore weapons can not / should not be scaled / modified. Please read the weapon lengths in above specifications for measurement compatibility with your customizable avatar sizes.
Great crossbow
However E3 need an update but i guess you're busy but really neat toy!