[GW] Skulltribe Imp Avatar
![[GW] Skulltribe Imp Avatar](https://slm-assets.secondlife.com/assets/4651644/lightbox/Skulltribe%20Imp%20Vendor.jpg?1322174762)
![](https://slm-assets.secondlife.com/assets/4651644/thumbnail/Skulltribe%20Imp%20Vendor.jpg?1322174762)
![](https://slm-assets.secondlife.com/assets/4651650/thumbnail/Skulltribe%20Imp%20I.jpg?1322174797)
![](https://slm-assets.secondlife.com/assets/4651654/thumbnail/Skulltribe%20Imp%20II.jpg?1322174873)
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Excellent Avatar
I'm extremely picky when it comes to avatars and detail in second life. Not a fan of prim hair or furry avatars because they can be hard to customize or actually perform well as part of your AV.
I have to admit, I love the simplicity of this avatar. It takes VERY LITTLE resource to render it. Although it may seem like Groll just put ambient occlusion on the mesh head and what not, it actually is a very detailed piece and body. I don't normally write a lot of viewers, or even buy AV's that often, but damnit this is a just a beautiful piece I couldn't pass up. I even went ahead and bought the AO recommended for it (which I also suggest you get it if you're going to buy this).
Awesome job Groll. By the way, if anyone is having a hard rendering it, make sure you're on a mesh-enabled viewer and that hardware skinning in your graphics settings is enabled as well.