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Gorgeous FP mesh single interior door (oval window) left M0696 M0699

Gorgeous FP mesh single interior door (oval window) left M0696 M0699
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Thank you for your interest in one of the the single interior doors of the Sancta Catherina series (left and right swinging doors available). I do hope that it will be helpful in your building projects.

If you need help on how to handle UV and ambient occlusion maps and since I had quite a bit of demand for it, two youtube detailed tutorials have been made for your convenience.

http://youtu.be/YGQHV0G2bno
http://youtu.be/gEjitNCc78k

The rezzed item can be seen in the store, please follow the link to get at Twice Baked inworld. Euhm had to put it rather high in the store so pls lookup.

If you would purchase your comment is always very much appreciated.

Underneath the Li of each of the elements, for the specified size. Mind that adding scripts and or animations can have a impact on the land impact count.

LAND IMPACT INCREASE OR DECREASE DEPENDING THE SIZE: counted without the additional script, X,Y,Z is for the approximative max value for specified Li
ref land impact size X size Y size Z
M0696 0.500 2.082 0.468 3.508 Frame left 2 faces
M0696 XSt 0.500 idem idem idem extra strong LOD
M0399 1.052 1.767 0.313 3.246 door left 5 faces, Oval window version
M0699 XSt 1.230 idem idem idem extra strong LOD

Please mind that the left and right swinging doors are in two different boxes

Included in each box, 2 samples for the different LOD's

Also included in each box
6 1024*1024 ambient occlusion maps (2 alpha = no black lines when applied), versions, open - close - "exploded", the 3 each in alpha and none alpha
1 1024*1024 UV maps - made in such way that you have a minimum trouble to make you're items seamless.

Please note that you get 1024*1024 maps so that you can work with the best possible detail. To upload it is recommended to reduce the scale of the textures and test what gives the best result for you.

This item have a very strong manual made LOD. It is always recommended to set your viewers LOD level at 4.

It is better not to go beyond LOD4 level, first of all grids don't use it.

This mesh has been made to be used with UV maps. You easily can apply textures the "traditional" way. If you use a graphic program to apply the occlusion maps it is recommended to use the alpha version.

End user license agreement
All textures/sulptmaps sold by Zed Tremont and or Twice Baked "TB" in short, or any other name which I may choose in InWorldz, Second Life or any other inworld grid are produced by Zed Tremont (TB) and/or the graphic artist(s) doing business under that name are protected under international copyright law and may not be used without licence/permission.

We highly esteem ethics and do not resell protected work from other artists or make “derivate textures” of other people unless fundamentally changed and even then only with explicit permission of the other artist.

Any work purchased is of Twice Baked (Zed Tremont) is subject to the Terms Of Service of Twiced Backed "TB" End user licence agreement/Terms of Service. Please do have respect for our work and respect the TOS. Please do NOT take pictures of the textures and use them this way. I try to keep my work crisp since it simply looks better. This is not done for the convience of taking pictures, screenshots or any other comparable system and the image is covered unter the protection of International Copyright Law.

By purchasing textures/sculpties/mesh or any other “raw” material of Zed Tremont (TB) you are accepting as read and fully understood the contents of this End User License Agreement and the TOS of Twisted Thorn prior to purchase.
By purchasing these items you accept to be bound by the restrictions of the TOS, this END USER LICENSE AGREEMENT and International Copyright Laws.

See item in Second Life
  • Excellent LOD
  • High detail
  • Low prim
  • UV's made in such way that you as few as possible seams
  • Many texture faces use the UV maps or apply textures as before