Thank you for your interest in thie Louis Philippe cupboard or one of the elements of it.
All elements of this mesh item are divided over 6 boxes. What you see on the pictures is what is included.
The appearance of the mesh items over all boxes is the same. the UV's in the separate boxes are not. Some people asked for seperate UVs - AOs for individual items. I respected this as much as possible.
set M0990: 2 versions, 1 complete combined mesh with all in it purely decorative, no possibility to open doors etc.: 2 Li for the complete item
1 version which can be scripted in such way that all elements can be moved (opened) in rl.
set M0968-M0970: upper windows of the cupboard, version with keyhole and keyhole included, different UV maps for efficiency combined with the small doors on UV and AO.
set M0974-M0976: horizontal display windows, seperate UVs
set M0983-M0985: small doors down, keyhole and keyhole + key included
set M0986-M0987: front feet of Louis Philippe cupboard, feet behind where in principle not sculpted on this kind of models, seperate UV maps
set M0988-M0989: keyhole and keyhole + key, seperate UV maps
Included in the box sample versions with a none alpha of the ambient occlusion.
If you apply AO's in Photoshop or Gimp it is strongly recommended to use the alpha AO Map (no black lines)
In the large box following AO's are provided, following situations: close; open up and down - horizontal display windows closed; closed up and down - display windows open; "exploded"
This mesh has been made to be used with UV maps. The UV's are made in such way that you have a minimum nuisance with seams. For Li reasons I didn't make as many texture faces as the other products, some skills with photoshop, gimp, corel.... will be needed to texture.
If you need help to handle the UV or AO maps, herewith some links of tuts I made earlier.
http://youtu.be/YGQHV0G2bno
http://youtu.be/gEjitNCc78k
The rezzed object can be seen in my store.
You can change and combine pieces of the occlusion maps, just mind that you keep them on the same position or things will go wrong.
Please note that you get 1024*1024 maps so that you can work with the best possible detail. To upload it is recommended to reduce the scale of the textures and test what gives the best result for you.
This item has a very strong LOD, though it is always recommended to set your viewers LOD level at 4.
It is better not to go beyond LOD4 level, first of all grids don't use it.
This mesh has been made to be used with UV maps. The UV's are made in such way that you have a minimum nuisance with seams.
End user license agreement
All textures/sulptmaps sold by Zed Tremont and or Twice Baked "TB" in short, or any other name which I may choose in InWorldz, Second Life or any other inworld grid are produced by Zed Tremont (TB) and/or the graphic artist(s) doing business under that name are protected under international copyright law and may not be used without licence/permission.
We highly esteem ethics and do not resell protected work from other artists or make “derivate textures” of other people unless fundamentally changed and even then only with explicit permission of the other artist.
Any work purchased is of Twice Baked (Zed Tremont) is subject to the Terms Of Service of Twiced Backed "TB" End user licence agreement/Terms of Service. Please do have respect for our work and respect the TOS. Please do NOT take pictures of the textures and use them this way. I try to keep my work crisp since it simply looks better. This is not done for the convience of taking pictures, screenshots or any other comparable system and the image is covered unter the protection of International Copyright Law.
By purchasing textures/sculpties/mesh or any other “raw” material of Zed Tremont (TB) you are accepting as read and fully understood the contents of this End User License Agreement and the TOS of Twisted Thorn prior to purchase.
By purchasing these items you accept to be bound by the restrictions of the TOS, this END USER LICENSE AGREEMENT and International Copyright Laws.
- 4 sets of ambient occlusion maps included
- Only 0.5 Li/ pcs
- 2 texture faces
- UV's made in such way that you as few as possible seams
- realistic looking








