HAPPY BIRTHDAY - Fireworks System v2.5
![HAPPY BIRTHDAY - Fireworks System v2.5](https://slm-assets.secondlife.com/assets/35709166/lightbox/happy%20b'day''.jpg?1725699101)
![](https://slm-assets.secondlife.com/assets/35709166/thumbnail/happy%20b'day''.jpg?1725699101)
![](https://slm-assets.secondlife.com/assets/29729948/thumbnail/Fireworks%20System%20Launcher.jpg?1626326151)
![](https://slm-assets.secondlife.com/assets/29729950/thumbnail/Fireworks%20System%20Launcher%202.jpg?1626326162)
![](https://slm-assets.secondlife.com/assets/29729951/thumbnail/Fireworks%20System%20Launcher%201.jpg?1626326174)
Details
================INFORMATION================
HAPPY BIRTHDAY - Fireworks System v2.5
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FEATURES:
# Menu-Operated Fireworks Show
# Improved Designs, Effects & Operations
# Realistic looking & working launcher = 7 prims
# No HUD Required
# Rez - Touch - Operate - Play
# Various rockets firing back to back at 4-8 seconds interval. The entire show takes approx. 3 min to display
# Select the no. of times for this display - 1, 10, 25, 50, 100, 200 (therefore, display time for "10" times = 10 x 3 min = 30 min)
# Owner can set permissions for the system to be operated by - Owner, Group or Public
# Realistic Displays & Sound Effects - Inspired By Real Life
# No Mumbo-Jumbo Operations
# Free Lifetime Updates
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HOW TO USE:
# Rezz on the ground from the inventory
# ALWAYS touch the TOP WHITE RING for the blue dialog menu to pop-up
# Always keep the launcher at least 20 meters away from the parcel boundaries
# Rotate the launcher --> Check the rotation of rezzed fountains/GIF --> Stop the fireworks and rotate again. Repeat the process till you are satisfied
# Click "Hide" to make the launcher transparent. Later use ALT+CTRL+T to find the launcher and click "Show" from the menu
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Updated version 2.5:
# A few performance upgrades
Updated version 2.0:
# Optimized the size of the launcher
# Turned the launcher to phantom
# Added "Hide" and "Show" buttons in the pop-up menu to hide and show the launcher
# Reduced total prim requirements significantly
# Introduced combat tech from *[MCS] so that rockets would never fall on the ground no matter how much ever is the lag on the parcel
*[MCS] is the advanced combat systems wing of MOONSHINE CORP.
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FOR BEST EXPERIENCE:
# Always keep the launcher away from heavily meshed/textured/scripted objects (it may cause viewer-side lag in displays)
# Set your particle count to max (though this system is having very optimized particle count)
# If your parcel is having lag, restart your sim after completing your set-up with the fireworks-launcher rezzed (though this system will still work without any issues)
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PRIM REQUIREMENTS:
# The Fireworks System is made up of 7 prims only
# However, the system requires ADDITIONAL approx. 26 prims for the fired rockets to display their effects.
This means you need approx. 33 prims for this Fireworks system.
# Please note that these additional prims required by the system lasts only for less than a second but you still need them to allow the fired rockets to display their effects.
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Please check the DEMO video available at our YouTube channel
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Feedback/Reviews are always welcome
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CONTACT:
Send an IM In-World
Regards,
MOONSHINE CORP.