Builder's Edition - Copy/Transfer
By purchasing this product you agree to not share this script with anyone. When you include this script in your builds, you agree to remove either the Copy or Transfer permission on this script.
Create your own interaction menus with ease. No scripting knowledge required! Give your custom-made menus to friends! This tool works with nekos, furries, humans, and any other creatures’ body parts as long as you have modify permissions to the object.
Building your own dialog menu has never been easier! It’s now as simple as typing your menu buttons into a notecard! In the “BodyPart” notecard, enter the name of your body part on the first line of the notecard. On the “Menu” notecard, enter the name of each dialog button on each line of the notecard. Then enter the corresponding action text into the “Actions” notecard. Finally, place all three notecards and the interaction script into the contents of the body part object you wish to make interactive, and you’re done!
HOW TO BUILD YOUR INTERACTION MENU
STEP 1: Edit the “BodyPart” notecard.
Give your body part a name by entering the name of the body part into line 1 of the “BodyPart” notecard.
STEP 2: Edit the “Menu” notecard.
This is where you create the buttons for the dialog menu. Your menu can have up to 12 buttons. On the “Menu” notecard, enter the button name on each line (up to 12 lines).
STEP 3: Edit the “Actions” notecard.
This is where you create the text that will be displayed in chat if someone clicks on one of your buttons. Whatever line you enter your menu item in the “Menu” notecard needs to match up with the corresponding line number of the “Actions” notecard. The “Actions” notecard uses a simple syntax to replace words. Wherever you enter the following words, they will be replaced by another word:
GUEST will be replaced by the avatar’s name that clicks on the body part.
OWNER will be replaced with the avatar’s name that owns the body part.
BPART will be replaced by the name of the body part from line 1 of the “BodyPart” notecard.
STEP 4: Place notecards & script into object
In order for the script to function properly, you MUST place the notecards inside the body part object FIRST, followed by the script. If you mess up, simply delete the script from the object and place a new copy of the script into the object after you have placed all three notecards into the object.
If you make any changes to the notecards, you may have to delete the script again and place a new copy inside the object in order for the script to recognize the changes.
To put the notecards and interaction script inside your body part, follow these steps:
1. Rez the body part on the ground.
2. Right-click on the body part and choose “Edit.”
3. Click on the “Content” tab.
4. Drag & drop all three notecards from your inventory into the body part object’s Contents folder.
5. Drag & drop the Interaction script into the body part object’s Contents folder.
EXAMPLE
Let’s say my avatar’s name is John Smith and your avatar’s name is Jane Doe. I created a neko tail and made it interactive. In the “BodyPart” notecard, I entered “tail” on line 1. On one of the lines in the “Menu” notecard, I entered “Tickle,” and for the corresponding action in the “Actions” notecard I entered “GUEST tickles OWNER’s BPART with a feather. OWNER laughs hysterically.”
If you click on my neko tail and choose “Tickle,” the chat output will be:
“Jane Doe tickles John Smith’s tail with a feather. John Smith laughs hysterically.”
TRADING MENUS WITH FRIENDS
You can give the menus that you have made to your friends to use with their own body parts. Your friend must also own a copy of the Body Part Interaction Menu Maker for it to work. Simply give your friend a copy of your “Menu,” “Actions,” and “BodyPart” notecards and they can use them with their own copy of the Interaction script.
- Create your own interaction menus with ease.
- No scripting knowledge required!
- Give your custom-made menus to friends!
- Works with nekos, furries, humans, and any other creatures’ body parts as long a
- Building your own dialog menu has never been easier!
It's great but....
When the script has OWNER's BPART, it uses my resident name and not my display name. It also uses my resident name when I use GUEST for when I test the script. Am I doing something wrong?