HORROR STUFF - SKULL/SPINE SCYTHE
![HORROR STUFF - SKULL/SPINE SCYTHE](https://slm-assets.secondlife.com/assets/24975373/lightbox/HORROR_STUFF_-_SKULL_SCYTHE.jpg?1573389450)
![](https://slm-assets.secondlife.com/assets/24975373/thumbnail/HORROR_STUFF_-_SKULL_SCYTHE.jpg?1573389450)
![](https://slm-assets.secondlife.com/assets/24975374/thumbnail/HORROR_STUFF_-_SKULL_SCYTHE2.jpg?1573389452)
![](https://slm-assets.secondlife.com/assets/24975375/thumbnail/HORROR_STUFF_-_SKULL_SCYTHE3.jpg?1573389454)
Details
* 100% Mesh.
* Low land impact.
* Full MOD (Stretching it causes higher Li).
* Bump and/or Light Reflection with the use of 'Normal' and/or 'Specular' maps.
* Highest (SL) allowed dimension of textures used.
* Unscripted
Features
Contents
Good stuff
We get what we see in the picture. Good detail, easy modding.
Although, frankly speaking, the length of the scythe shaft was not enough for me. I wanted it to be like a regular scythe, so that I could hold it with both hands.
When lengthening the handle by changing the size of the object, of course, nonsense results: the scythe blade either becomes prohibitively huge or becomes deformed.
If the scythe blade and handle were two separate objects in the bundle, this could have been avoided.
Great Scythe!
Looks nice and scales really well, even for bigger avatars!