... If you bought "Head scripts for Paws(Unofficial)" before May. 29, 2017, 16:20 AM (PST) and you have "Paws Alpha Dog, Dragon, or Raccoon Head, please check this page and get the fixed jaw script . https://marketplace.secondlife.com/p/jawscript-for-Paws-Alpha-Dog-jaw-Dragon-jaw-Raccoon-jaw/11186329 ...
Bug Fixed
Fixed : Alpha Dog Jaw with this script , can't close by close order.
Fixed : The scripts can't execute the orders from Active_Expression HUD.
Head scripts for Paws(Unofficial)
https://www.youtube.com/watch?v=DOFeGR2I6xg
What is this?
"Paws Feline Head" has no HUD. So, I made unofficial scripts and a HUD for the head.
The direction for uses
After putting other mod's texture to your Paws head,
drop the scripts of this MOD kit to your Paws head.
The scripts of this MOD kit stop the official scripts, so you don't need to erase the official scripts.
(If you want to erase the official scripts, you can do it.)
Ferret
Rez your Paws head on the ground.
Drop the scripts ,
"eye_script for Paws - all heads" and
"jaw_script type02 for Paws - Ferret Head Head"
to the head.
Raccoon
Rez your Paws head and jaw on the ground.
Drop the script,
"eye_script for Paws - all heads"
to the head.
Drop the script,
"jaw_script type00 for Paws - Raccoon jaw"
to the jaw.
Alpha Dog
Rez your Paws head and jaw on the ground.
Drop the script,
"eye_script for Paws - all heads"
to the head.
Drop the script,
"jaw_script type00 for Paws - Alpha Dog jaw"
to the jaw.
Dragon
Rez your Paws head and jaw on the ground.
Drop the script,
"eye_script for Paws - all heads"
to the head.
Drop the script,
"jaw_script type00 for Paws - Dragon jaw"
to the jaw.
Felines,Canines ,etc...
Rez your Paws head on the ground.
Drop the scripts,
"eye_script for Paws - all heads"
"jaw_script type01 for Paws - Felines,Canines ,etc..."
to the head.
How to use?
Attach a HUD "HUD for Paws(Unofficial)".
or
Attach a HUD "active_expression(trial ver) for PawsUnofficiaAddon".
https://www.youtube.com/watch?v=WT-wI0eoSv4
"active_expression" is an item ,it uses chat commands to change the avatar's expression in substitution for avatar's HUD.
It continue using chat commands automatically.
With normal version, you can change the control information of parts by dropping a notecard.
But with this trial version, you can't change settings by dropping notecards.
Controle by chat
Commands List
chat channel : /77
:::Head(eye):::
eye_open_v,(integer)
(integer): close 0 .. 99 open
For example,
eye_open_v,45
:::jaw:::
jaw_open_v,(integer)
(integer): close 00 .. 99 open
For example,
jaw_open_v,30
Awesome
i have always been a bit perturbed that the Paws head lack any direct control of the jaw and eyes, and with this is is really easy to be able to do things!
However while you can get the eyes to work on the Paws Dragon head there is no scripts for the Jaw itself, but you can use the other scripts for it to compensate!
Great Upgrade!
Super easy to use, lovely hud.
♥
It works
This works great, it works with the paws hud wonderfly, but one thing i have to point out, the Raccoon paws hud should also be named to work with the Dragon Paws head. That's just a minor detail name wise but it works in other words.
Very Awesome Script, just missing one thing
In love with both Active Expressions, as well as the Head Scripts of Paws, they bring so much more life to a character. One thing that's missing, though only really a minor add-on is jaw configuration for the Dragon Head.
Love it!
I love this. It makes controlling a lot of the Paws heads so much easier. The randomized emote hud was the best part. I feel like my av is more life like now instead of just staring off into space. :D


