** Updated Now With 14 Schools **
Mesh path following fish school
School follows a path created by you
14 schools with from 10 to 255 fish each
5 speeds & pause ( can be changed at each waypoint )
17 other path following school sets available, combine them with our reef fishes, anemones, corals, sea fans, sponges etc. to build your underwater scenes
See item in Second Life- Mesh school follows a path created by you
- 14 schools with from 10 to 255 fish each
- 5 speeds & pause
- All 1 Prim Each - Copy/Mod
- 17 other path following school sets available
Too stiff/static for my liking...
I really love the groupings they provided, and they're textured on mesh, but the Mesh is flat for each fish, so all the fish look a bit flat-- especially because they don't have any materials (bump and shine maps). I also loved the ease and simplicity of the instructions for setting the coarse the school will follow, THOUGH, IT SHOULD BE NOTED there's no capture for tilting up or tilting down-- you can move them up and down in the forward line of their track sure, but if you want the mesh to tilt up so the fish look like they are swimming up... it doesn't know how to read that/capture it in the recording, so they just remain level and glide around. I had big dreams of a long school of fish through some reef, but when I saw how my test school came out .. I stopped. While it does have 5 speeds, it's like... painfully slow, uber slow, very slow, slow, and maybe normal speed. e.g. The fastest speed, didn't actually look very fast to me. I was expecting the ability to make the school look like it was darting out of the way, but... the fast is not darting speed, it's like a lazy regular speed I feel.