Ironsight Armaments SCAR-11
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Superior Quality.
Unrivaled Performance.
Unsurpassed Reliability.
Unequaled Value.
Ironsight Armaments
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Model - Daffee Vita
Scripting - Tsume Xiao
Sounds - Tsume Xiao/EA Games
Primary Animations - Tah Crazyboi
This weapon has free updates for life.
DEMONSTRATIONS AVAILABLE IN-WORLD
Contact Tsume Xiao with any questions.
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The Ironsight Armaments SCAR-11 is made to replicate the performance of the weapon as close to the game as possible. All factors, including animations, muzzle flash and explosive damage, have been taken into account.
---Commands---
-Commands are not case sensitive.
-Commands work on channel 1
"draw" or "d" or "rdraw" or "rd" - Draws the weapon for usage
"sling" or "rsling" - Stows the weapon
"reload" or "r" - Reloads the weapon
"semi" or "s" - Sets the weapon to semi-automatic fire mode
"auto" or "a" - Sets the weapon to fully automatic fire mode (Default)
"rocket" or "rk" - Sets weapon to 5m radius Rifle Rocket mode. Runs off of Aux Mag
"shotgun" or "sg" - Sets weapon to shotgun mode. Runs of Aux Mag.
"/406645glfire" - Cycles through fire modes. (Auto-Rocket-Shotgun)
Standard Ironsight Armaments grenade launcher gesture.
If you are in Semi-Auto, you will switch to Automatic
"melee" or "m" - Performs a melee strike
"vel:###" - Sets velocity to ### m/s (Default: 175)
"standard" - Reloads gun with standard 30-round Main and 3-round Aux magazines (Default)
"infinite" - Sets both magazines to infinite ammo
"eon" - Turns visual effects on (Default)
"eoff" - Turns visual effects off
"stand" or "st" - Stands up from prone or crouch
"crouch" or "c" - Toggles crouching
"prone" or "p" - Toggles prone
"con"- Captures control of C and PageDown keys(Default)
"coff" - Releases control of C and PageDown keys
PageDown or C - toggles between standing and crouching
"w" + "s" - Reloads the weapon
Up + Down - Reloads the weapon
"a" + "d" - Performs a melee strike
Left + Right - Performs a melee strike
"reset" - Resets the scripts in the weapon should you need to.
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--Functional Notes--
-This Ironsight Armaments weapon has a built-in animation refresher. This will prevent an animation override you may use from overriding the aiming and holding animations for the weapon. Enjoy.
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---Release Notes---
**v1.3**
1/25/2015
-Complete Rescript
-Script count and memory usage reduced
-Fixed a bunch of typos in the manual
-Modes can now by cycled with the standard grenade launcher command
-Added Combo Key Toggle
-Added the standard draw/sling commands
-Verbose command added
-New Movement Detection
-New More Efficient Bullet
-Updated some animations
-Fixed the alpha issues with SL.
-Aux mag not effected by Infinite Mode
-Rockets do light, object-based AT. (Ideal for mines, barricades, etc)
-Shotgun more potent
-Shotgun changed to conical spread
-Draw delay fixed
**v1.2**
4/11/2010
-Added Walk/Run Override (The Hold/Aim Will Override Your AO)
-Added New Prone, Prone Reload and Crawl Animations
-Added Ability to Unbind C & Page Down
-New Custom Animations-
-New, More Effecient Sculpted Muzzleflash-
-New Animation Core-
-New Shotgun Rez System-
-Calibrated Accuracy-
-Calibrated Reload Sequence-
**v1.1**
11/1/2009
-Adjusted Rate of Fire
-Added New Bullet
-Fixed Minor Bugs
-Cleaned Up Scripts
-Added New Object Description
**v1.0**
7/22/2009
Initial Release
- High Detail Prim Model. 1:1 Scale
- Fully Featured. True-To-Game.
- Assault Rifle. Shotgun. Rocket Launcher.
- Reliable, High Efficiency Performance
- Custom Animations
A really nice gun made for shooting
Ironsight Armaments guns are my personal favorites. Look nice, well scripted, and have the features I want. If you want guns to actually shoot with, these are the ones to get!
Expected more
Its not bad but not exactly good either it does not switch easily between sheath and holding it.
Build? Good.
Animations? Possibly the worst I've seen. By reusing animations they made for other rifles... and I use the word animation loosely since it is merely a collection of poses, nice and static... this rifle ends up way too small for the weapon the animation was intended for.
The end result is a weapon which can't fit the animation it uses, and a stiff pose with a stuck out elbow that is utterly terrible. The gun itself is great so I suppose it's good for combat, but for RP or those who don't want to look generally goofy when they use a weapon, I can't suggest this.
Wonderful freakin awesome gun
I highly recommend this gun to anyone that feels like blowin up zombehs. A++ and kudos to the maker. Buy his stuff!!
Great fun
As a lover of the battlefield series and of ISA, I had to buy this. I was not disappointed.
High quality weapon at a nice price.
As a long time Battlefield fan who has been playing since the original, I have to say that I'm very pleased with this weapon. The quality of the model is breathtaking, it looks exactly like it did in Battlefield 2142. The animations are some of the best that I've ever seen on Second Life when it comes to guns, and they look great in first person. The multiple fire modes also make it like three weapons in one (Four if you count the melee.)
I highly recommend this gun to anybody looking for a futuristic, human weapon.
You WILL NOT be disappointed.