JE Dirty Dice Version 1.0
![JE Dirty Dice](https://slm-assets.secondlife.com/assets/1876547/lightbox/9fe79900981742c501bc35396c3729b9.jpg?1279750091)
![](https://slm-assets.secondlife.com/assets/1876547/thumbnail/9fe79900981742c501bc35396c3729b9.jpg?1279750091)
Details
How to Play
Click on either die. It will choose two words at random, one from each of the lists in the current word set and say them in open chat. Those with permission to use the menus can click and hold the mouse button for 3 seconds will get the popup menu instead.
Menu Options
* Select Set
The currently available word sets will be displayed to be selected.
* Set Rollers
Select who can click to roll the dice
* Owner
Only the owner of the dice can click to roll
* Group
Only members of the group the dice are assigned to can roll them.
* Anyone
Anyone can click the dice to roll them
* Main Menu
Return to the main menu
* Done
Close the menu
settings notecard
The most important options here are the die sets lines which allow the owner to customise the available word sets. By default these are at the bottom of the settings notecard but this provides the owner with unlimited flexibility in how this game will be used.
Die sets are created with two lines:
die1=Romantic::Touch::Brush::Caress::Kiss::Hold::Admire
die2=Romantic::Hands::Face::Neck::Shoulder::Ear::Hair::Back of Neck
die1 indicates the first word that will be played, die2 provides the second word. The words/phrases are separated by two colons. The first word in each line is the name of the set, followed by the words and/or phrases that will be picked at random. There is no requirement on how many words are in each list, nor do the two lists need the same number of words in them.
title=
Set the text to display over the dice. The text can be broken into multiple lines. Put \n wherever you would like the line broken.
titlecolor=
Set the color to display the text in. Colors accepted are: black, white, gray, dark gray, red, dark red, green, dark green, blue, dark blue, cyan, dark cyan, yellow, dark yellow, purple, dark purple, and pink
texture1=
texture2=
These set what texture to use for the two dice. There is a special option here - follow the texture name with a colon (:) and a number. The number is the number of patterns to break the texture into. For example, the textures supplied contain 6 tiles each in them set side by side. This allows a single texture to be used to supply 6 unique faces and generates much less lag for the sim. You'll notice that the textures provided already include the :6 in their names, each is set up to provide 6 unique faces for the die.
The script has only been tested for cubes, it would probably be best to not change the shape of the dice :)
color1=
color2=
These set the color for the sides of the two dice. These alter the appearnce of the textures applied ot the dice and use the same colors as titlecolor so experiment and see what happens!
menu=
Determines who can access the options menu, defaults to only the owner.
roll=
Determines who can click to roll the dice. Defaults to all.
Adding custom graphics
To provide custom graphics for the dice, you can drop the graphics into the inventory of the dice and set the graphic to use through the texture settings in the settings notecard. To help reduce lag it is recommended that you keep the graphic as small as possible, and either use it on all sides at once, or set up the image to have multiple frames in a single texture.
Features
- Fully customizable - appearance and words
- Selectable word sets
Contents
for REAL LIFE not SL
Maybe I'm not understanding this but I think this is for RL not SL