King of the Flag game
The game mixes "King of the Hill" and "Capture the flag" gameplays, into a non-team game:
* flag is held by a random player, who becomes the target. Everyone else has to take him down a fast as possible
* when the target is defeated, the lasting time is recorded and the flag sticks at the killer, who becomes the new target
It can be described like a self-running mini-NPC game, with the following highlights:
* it is possible to set a game playtime and a maximum time for target (click on the flag)
* the game is controlled by the owner by local chat commands (start, stop, list current rankings, skip to next random target)
* the final list totalizes the surviving time. If the player grabs the flag more times, the lasting is summed into a total. The rankings so given are suitable for prizes delivery.
Ment for CCS meter, uses no APIs.
The game must be rezzend with land's rights, to avoid sim/parcel auto-returning.
*** MAY SUFFER OF BADLY LAGGED SITUATIONS ***
- CCS meter game