LLS(LED/LCD/Sprite) Mesh Text Display *For Developer Use Only* Version v1.0.0
This application was the result of a proof of concept experiment and I figured it may be of use to someone else.
This product demonstrates, albeit with restrictions, the ability to use a single texture to represent any 2 character printable ASCII text combination per face versus XyText's 60+ textures.
This is done by using a 1024x1024 texture with a wrapped, 96x96 dual char grid comprised of 6x8(5x7 viewable) pixel chars. These characters are capable of being expressed with UV fixed mesh.
Included is a linkset of two uv fixed mesh display objects. Each has 8 faces allowing 16 chars total. Each face is two 5x7 pixel grids. Each object is scripted to demo how to display text for a single mesh. It is intended for developers to modify the code for use in their own products.
If you do not have scripting experience, this product is not for you. It is not a stand-alone, drop in and go setup.
Caveats:
The pixelated look of the text makes it hard to read clearly at a distance. Typical applications will most likely be either HUD based or be read at close camera proximity.
The 1024x1024 texture must be fully loaded before any text can be seen or read. Xytext's textures can be blurry and still be readable.
Any questions, IM me in-world. Thanks for looking.
- Single Texture Character Grid
Goddamned genius.
It isn't gonna get any better than this if you're trying to cram as much text as possible onto a board with a single texture. 16 characters, one texture, 0.5LI, holy crap.
Full Perm Value ++
This mesh and script is really easy use.
1 Prim=16 Letters lots of room for a score and name.
Only took me like 5 minutes to adapt it to my project.
The letters are a little blocky looking like a digital output but hey its very low prim and cheap!