G General

[MESH] D1&MTG - zeEVOIII A1 ++ VICE, BNWCS, CCS enhanced damage ++ Version 1.0.0

[MESH] D1&MTG - zeEVOIII A1 ++ VICE, BNWCS, CCS enhanced damage ++
Details
Features
Contents
Reviews

D1&MTG zeEVOIII A1 Operations Manual

::Intro::

Please note this is a MESH weapon. If you do not have a mesh-compatible viewer, the weapon will not appear correctly for you. Please upgrade to a mesh-compatible viewer to get the full graphical experience, there are quite a few and upgrading is free.

::Weapon Features & Accessories::

•Generation II scripts!
•Adjustable, drop down display HUD, with commands.
•Seven accessories (C-Mag, PEQ, Tac-light, Silencer, Muzzle brake, Flash hider, Ironsights, Holosight.
•Folding/Extendable stock
•Multiple animation options (Walks, Stances, and Runs)
•Five optional ammunitions (LLCS, BNWCS, CCS, VICE and RP).
•8 different skin variants
•Crouch
•Weapon effects (Bolt blow-back, Recoil, Particles, and Magazine Drop)
•Slung version

To receive your zeEVOIII A1 in Second Life, rez the box provided.

Folder D1-MTG - zeEVOIII A1 will be displayed!

::Operation & Commands::

Input on your user channel - default 0, or service channel - 90005.

Drawing:
draw - slings the weapon

Holstering:
sling - slings the weapon

Ammunition:
llcs - standard Linden Damage bullets (100% damage)
vice - VICE enhanced bullets (SCG class damage, use with provided VICE meter)
rp - roleplay bullets, supports all the combat systems which support collision based damage
ccs - CCS full metal jacket ammo, deals 10 MELE and 3 STAMINA
bnwcs - BNWCS enhanced bullet, adds additional 10HP damage (depending on sim settings)

Animations:
Use the HUD for toggling the animations, not the commands.
kneel - toggles kneeling animation mode

Fire modes:
semi - semi-automatic fire mode
burst - burst fire mode
auto - automatic fire mode

Settings:
reset - resets the weapon
ch:number - sets the weapon user channel to desired channel (number is 0-100)
vel:number - sets velocity to desired one (number is 0-200)
autoreload - toggles the auto reloading feature
spread - toggles the spread
ao - toggles the full AO
verticalaim - toggles the vertical aim feature
strafe - toggles the straffing feature
effects - toggles all weapon effects
slide - toggles weapon slide movement
recoil - toggles weapon recoil animation
particleeffects - toggles particle effects
magazinedrop - toggles magazine dropping

Misc:
reload - reloads the weapon
melee - performs melee attack (not applicable with CCS)

Addons:
sights - toggles sights
holosight - toggles holosight
stock:extended - extends the stock
stock:extended:1 - extends the stock to the maximum
stock:extended:0 - extends the stock to the minimum
stock:folded - folds the stock
lam - attaches laser aiming module
laser - turns on the laser
taclight - attaches tactical light
light - turns on the tactical light (you need to have the Lighting and Shadows enabled in preferences menu to see the light properly!)
magazine:regular - attaches the regular 30+1 round magazine
magazine:drum - attaches the C-mag which has 100+1 rounds
flashhider - standard flash hider
muzzlebreaker - breaks the muzzle so the flash doesn't appear
silencer - attaches silencer

Custom:
skin:skin name - changes skin (variants: black, white, sand, olive, urban1, urban2, urban3, tiger)
size:number - resizes the weapon, and the slung one too (number is the size percentige from 0.75 to 1.25)

Note:
The commands that change the weapon appearance and so (skin, attachments..), only work when the weapon is drawn.

HUD:
The HUD helps you with easier control of the weapon. HUD is re sizable.
For setting velocity or HUD size, the sliding bars should deploy, in case you can't see the red sliders, please make sure you have either Automatic Alpha Masks or Fast Alpha enabled in your Second Life Viewer, under advanced options, rendering tab (it is common Second Life bug).

How to use VICE?
Attach the meter, SMG and set the weapon to the VICE mode, or vice-versa. You can use just this one meter for toggling between the SMG, pistols, Beneli and SRAW rocket launcher.

::Update History::

1.0.0
- Initial release

::Credits::

Building & Texturing: Kamil Noel
Animations: Kamil Noel, Shakeno Tomsen
Sounds: Kamil Noel
Scripts: Honza Noyes
Notecard: Tristaniel McMinnar
Support: Honza Noyes, Zema Zhora, Tristaniel McMinnar

Special thanks to: Gutterblood Spoonhammer, Shakeno Tomsen, Ralin Redgrave

See item in Second Life
  • Simple to use HUD (covers most of functions)
  • Fully animated strafes, backwalks, vertical aim and jump
  • Choice of 8 unique skins
  • VICE, CCS, BNWCS enhanced damage!
  • Reliable, low lag performance, scripted by Honza Noyes
Average rating: full star full star full star full star full star
  • 5 star:
  • 4 star:
  • 3 star:
  • 2 star:
  • 1 star:
Awesome work!
full star full star full star full star full star Posted March 14, 2012 by Shaman Nitely

This is my main weapon in combat...looks great and is easy to use with the hud...animations are fluid and this baby has nver let m down yet..also vry good customr service...u wont rgrt buying this.

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Excellent Weapon
full star full star full star full star full star Posted February 03, 2012 by Phillip Aubin

I take back everything I said about an earlier review of this weapon when it was first released. Now that I've finally decided to migrate to a newer mesh-compatible viewer, I can see the quality and work that went into this weapon. I still say the HK416 is the best weapon you have released, but this weapon has very smooth animations, scripts, and makes things less laggy.
The only thing is that there is no reload button included, I like to keep a full clip and not having the ability to reload after a conflict kind of gets at me, I have to finish the clip to reload. Also, you are able to keep firing as you are reloading, which I know people like since it can save ya, but gets to me for the reloading issue I mentioned.
The lack of a reload button and reload scripting issue isn't enough to knock off a star though, so 5/5 stars, this weapon is basically my primary when things start to pop-off.

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Not that good for CCS
full star full star full star full star empty star Posted December 23, 2011 by Caian Nagy

Excelente Scripts, Animations, textures, effects and sounds!

But it dont have RayCast :/ nor a good damage or variations for CCS.

But, with the Title GEN II SCRIPTS, i tought it would have RayCast for CCS at least.

Still, a awesome gun ^_^

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Great gun
full star full star full star full star empty star Posted November 07, 2011 by Hadet Sonnenkern

This gun is about eveything all the other MTG guns are in one. Which is simply amazing, I can't give it 5 stars however because i have noticed the rate of fire lag frequently, it usually doesn't hinder performance, but is definitely happening to me enough to be noticed, it could also be the sims i've been playing in. So as a LLCS weapon 4/5

However as a Vice weapons 5/5. this the best Vice SMG in SL, it is perfectly balanced and works incredibly well with the MTG17, it doesn't play nice with the M4/M1014 though using the default channels, but that's easily fixable. The Standard Mag size like all MTG guns is realistic but too small for some combat systems. Luckily they've included 100 round Drum Mag.

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Amazing
full star full star full star full star full star Posted October 19, 2011 by Ecko Starship

Top of the line weapon. No doubt, best in my inventory. I highly recommend it to anyone in need of a device that shoots bullets at people.

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zeEVOIII A1
full star full star full star full star full star Posted October 01, 2011 by jeff Maesar

excellent weapon.

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