MESH[SAC] SR-16 CQB Rifle v2.20 Box Version 2.20

Details Features Contents 6 Reviews

Details

SAC SR16(customized M4A1) CQB Carbine - version 2.20(LLCS Version)

SR16 introduction movie "SAC SR-16 SecondLife"
https://www.youtube.com/watch?v=hqa3t_oygtk
https://www.youtube.com/watch?v=YRZUJc3wtug

<SAC Update Information Blog>
http://ssocarmamentco.wordpress.com/

<Group for Update Info>
secondlife:///app/group/f2748501-901e-8545-b256-a6d118affb36/about

This item is set
copy
no mod
no transfer

We don't offer refunds on this item.

<<VERY IMPORTANT INFORMATION FOR GOOD CUSTOMERS>>

This "SR-16 CQB Ver 2.20" is completely new product with much development cost, so it's not related on SR-16 CQB Ver 1.xx. Thank you for understanding.
(but if you purchased older version(1.xx) of CQB in June 2020, IM me in 2020)

This product is not related on TMD "Toy-Gun" version.

This product has SAC basic options(see images), and new option parts(Optics, Stock, Hider etc..) will be added!

<<Special Information for "VERY" Special People>>

This is a Semi/Auto Carbine, you have to "Mouse Button" click to shoot
at "Mouselook Mode", and this product can not dump 30 rounds in 1 sec.

ALSO:

It does NOT shoot:
-Rockets
-Nukes or other Explosives
-Smoke
-Foam
-Push
-GCS Compatible Bullet
(ask zombie Sim owner LLCS bullets can be worked or not)

It does NOT have:
-HUD system(someday we will make it, sorry for inconvenient)
-MOD permission, you can only operate through the menu(resize, recolor etc)

PLEASE READ THIS BEFORE PURCHASING, THANK YOU.

--------------------------------------------------
** Credits **
Director: Catty Hammerer(SAC, SSOC)
Management: v4lent1ne21 Resident(SAC)
Build & Texture: Eripom Moonwall(SAC, SSOC),TFA Akina(UEPONYA)
Scripts: TFA Akina(UEPONYA)
Animations: Chibiuzu Noel(Uzunimation), Eripom Moonwall(SAC, SSOC)

SR-16 Advisor: Kurohige Steamer(SAC, Editor of Military DVD Magazine "GUNNER")
>>> see more info of "GUNNER" at this URL below
http://gunnermagazine.militaryblog.jp/

--------------------------------------------------
** Features **

-Designed for all collision meters(like BNWCS, CCS, XRPS, ECS etc.) and LLCS.
*Detailed Mesh Model. (see more images)
*Real size weapon(With RESIZER) .
-Low lag scripting.
-Custom sounds.
-Custom Animations(Recoil, Reloading, Stance, Angle, Sidestep and etc)
-Always keeps gun settings.
-Auto Update.
-Fully AO Controled(contains over 80 animations * 3 sizes)
-Dynamic kneeling.
-Dynamic reloading.
-Selectable Optical Sights(MicroDot, HoloSight, Battle Scope, Telescopic).
-Selectable ForeGrips(MVG, AFG)

<< Compatible With TonkTastic FDT Gloves!! >>

- Main Gun detects and connects your FDT gloves automatically.
(NOTICE: FDT Gloves "On Duty" or "Complete" version is required, "CIvilian" is not supported)

TonkTastic - FDT Gloves(Complete):
https://marketplace.secondlife.com/p/TonkTastic-FDT-Gloves-Complete/8794967

TonkTastic - FDT Gloves(On Duty):
https://marketplace.secondlife.com/p/TonkTastic-FDT-Gloves-On-Duty/8794966

this feature will be activated next "draw" command when you attach gloves.

*if your can see multiple gloves hands, set neutral pose(top and center in Pose HUD) once.
DO NOT ASK Tonk Tomcat, IF YOU HAVE ANY PROBLEM ABOUT THIS

--------------------------------------------------
** Specifications of SAC SR-16 **

-Caliber: Damage Bullet(FX), RP Bullet
-Trigger: Semi/Full Auto - about 600RPM
-Magazine Type: SAC Standard(30rounds)
-Velocity: 100(~200)m/sec
-Reload Time : 2.5 seconds(Tactical) / 3.0 seconds(Full)
-Effects : muzzleflash, muzzlesmoke, shell eject(bolt carrier moves), magazine drop
-Options : optics(holosight, microdot), PEQ15(LAM), supressor and fore grip
-Control : work on both Dialogs menu / Chat command

-----------------------------------------------------------------------
**Tips**

Quick Kneeling:
you will kneeling when holding PageDown key or C key, and you will stand up when you releasing Key.

SAC SR-16 Mags(LHand) v1.0???:
please attach(or "add") your left hand, just for fun.

Strobing Flash Light:
you can strobing flash light to target by "Flash" command.

Sprinting:
you can sprinting when you off-mouselook mode, keeps 5 secs and 10 secs to re-charging.

-----------------------------------------------------------------------
**Update History**

v2.20 - initial release

-----------------------------------------------------------------------
**Special Thanks**

- Tonk Tomcat(Tonktastic Industries)
- v4lent1ne21 Resident

and sll SSOC staff and SSOC 4th gunners, enjoy^^

See item in Second Life View Video »

Features

  • Detailed Mesh work. (see more images)
  • Low lag scripting
  • Designed for all Collision meters
  • Selectable BPS(Bullet Per Second) Mode
  • Auto Update

Contents

Average rating: full star full star full star full star half star
  • 5 star:
  • 4 star:
  • 3 star:
  • 2 star:
  • 1 star:
Exceptional - My Main Carry
full star full star full star full star full star Posted February 10, 2022 by Tsekani

This was an early addition to what has become an ever increasing arsenal of SAC products. From the animations to the physical size to the multitude of options, this fits me pretty much perfectly. I've been carrying this regularly for a long while now and it's till my go-to long rifle.

Things that may interest / concern you:
-Comes with the Active Mag Pouch. Shows a magazine being drawn from the pouch when loading.
-Can be scaled up or down to fit most sizes. Animations in two sizes with an option for wearing body armor (or dad bod). Doesn't always play nice with skeletal distorted bodies (such as the Kemono) or max-height avatars.
-Modifications can be adjusted to fit size. (Stock length, Optic position, Fore Grip position)
-FX, RP and Raycast Bullets effective against most collision based targets, including classic Grim Combat System (GCS) zombies. (Rez rights required, works on collision GCS monsters only.)

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I want you to add a better new aiming animation like in FPS
full star full star full star empty star empty star Posted May 28, 2021 by SamantaTheHorse

The weapon is excellent. The details are worked out at a height. The only function of aiming in the first person, when the weapon is aimed at the point of view, is very pleasing.

True, there is one disappointment. When in first person mode, the visibility of the avatar is turned on, the weapon occupies the floor of the screen and the camera looks inside it. I would really like you to add a new first person aiming animation that would move the weapon slightly down and to the right so that the first person camera and weapon position are not centered and look more like a first person shooter, much like you made one of the aiming animations for MP 5.

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SAC(SSOC Armament Co.)
SAC(SSOC Armament Co.)
Sold by: Eripom Moonwall

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This item will be delivered directly to you or a friend in Second Life, unpacked and ready to use. No land or sandbox required.

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Mesh: 100% Mesh
Land Impact: 256