-MFFK- USS Valkyrie Aircraft Carrier Version 1
![-MFFK- USS Valkyrie Aircraft Carrier](https://slm-assets.secondlife.com/assets/26588815/view_large/USS%20Valkyrie%2000.jpg?1591620989)
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-USS Valkyrie-
USS Valkyrie aircraft carrier is as long as one entire sim, which is 256m, same as her class in real life.
No sail. It's an aircraft carrier shaped airport building with interior rooms.
USS Valkyrie is an America-class Amphibious Assault Ship / Light Aircraft Carrier. Using Flight I Design & SCB-110 Modernization Program.
Flight I Design:
Smaller island superstructure, which would give it more capacity on the flight deck; Well deck, can be flooded for lighters or landing crafts.
SCB-110 Modernization Program:
Upgrades for aircraft carrier to have CATOBAR (Catapult Assisted Take-Off But Arrested Recovery) capability.
Including Angled flight deck, Catapults, Arresting Gear, ICCS, FLOLS, LSO Platform and one more Elevator.
Length: 256m
Beam: 36m(Waterline) / 68m(Overall)
Land Impact: 3174Li
Room: more than 40
CATOBAR Aircraft Operation:
3 Catapults with Jet Blast Deflectors
Arresting Gear
Fresnel Lens Optical Landing System (FLOLS)
Angled Flight Deck
3 Elevators
Hangar
*Catapult and Arresting Gear works for MFFK or other carrier-borne aircrafts using AMOK system.
*Elevators works for avatars and MFFK aircrafts/vehicles.
Amphibious Assault Operation:
Well Deck
Vehicle Deck
Driveway & Ramp
More then 40 rooms. Including 5 specialized stateroom suites. Each have 1 private aircraft parking position, 1 garage, 1 swimming pool and 3 rooms.
Contains:
-MFFK- USS Valkyrie (REZZER)
US NAVY Pennant Number
chair box (18 animations)
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The aircraft carrier is huge and complicated. Detailed instructions included, but rez and set job still is time-consuming and tedious.
Here is the most crucial thing.
PHYSICS shape in Second Life.
Second life use Physics shape to describe ground, road, any other things to let avatar could stand or walk on it, or a wall to stop avatars.
The aircraft carrier is a huge ship with over 40 interior rooms. Her physics shape is very complicated. Physics shape loading needs time. It depends on the network and sim. If the physics shape haven't loaded already, avatars, aircrafts or elevators will stuck.
At the first time the aircraft carrier rez out, Viewer often ignore such a complicated physics shape. You need to force it to load manually.
The method by firestorm viewer would be easy:
1, Right click the aircraft carrier, choose 'Edit'.
2, Check the 'eye logo' in 'Features' tab, on the right of the 'Physics Shape Type'. It's 'Toggle the physics view on in edit mode'.
3, There are 4 aircraft-carrier-blocks. View their physics shapes one by one, by right click it and 'Edit'.
Then their physics shape will be loaded soon.
There is another method for any viewers:
1, Move close to the aircraft carrier until be obstructed by some 'invisible wall'.
2, Right click the aircraft carrier. Let the physics shape be loading.
3, Try to keep move forward. If the physics shape loading finished, avatar could go through the carrier's entrance, corridor, hangar or other interior rooms.
4, There are 4 blocks' physics shape need to be loaded. Walk through them one by one. Make sure 4 blocks are all done.
Four aircraft-carrier-blocks' physic shapes must be loaded, or avatars, aircrafts and elevators will be stuck.
If the elevators be squeezed out by unloaded physics shape, just load it, they will return to correct position automatically after physics shape loaded.
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*Because of Second Life link-range-limit, some side-entrances have no hatch. Side-Ladders and Vehicle-entrance-hatches could't work too.
*All Weapons or other props on board have no functions. Only for decoration.
Aircraft carrier could be [Copy] and [Modify]; Scripts only [Copy].
Welcome come inworld store to see demo:
http://maps.secondlife.com/secondlife/Starnbrough/193/125/27
Attention: Here is a complex demo place. Those Aircrafts, Animesh Crews, Ground support Vehicles, Destroyers, LCACs or Furnitures are not included in this aircraft carrier.
If you need any help, please contact Cindy (mofafeikou Resident).
See item in Second LifeReally cool boat!
I have a fixation with navy ships and I love aircraft carriers. It even has the catobars! When you first rez it out, you cannot pass between the layers of the ship. Highlight each piece and move it, then control+z to put it back into place. After that you will be able to move between the pieces. Overall a fun build! IDK if worth $40USD, that's pretty steep for the very minimal level of detail in the texture and visual interest of the interior, but otherwise I still think this thing is REALLY fun!
The Little Flat top that Could.
Okay This ship is awesome!!! if your looking for a vessel with great detail, and don't mind the prims, then you cannot pass this up. The hangar Holds are spacious, everything is accessible, and you have more than enough room to outfit this little carrier anyway you deign fitting. (with reading the notecard before hand.... Yes, read that 1st. Thank me later.) She is gorgeous, and immoveable, but the scenario possibilities can be endless regardless. So if you like Militarty equipment and looking for a quality ship.Get this one. Like, now.
MFFK has never disappointed me with purchases, and I held off biying this one for almost a year, but as a new owner I am tickled Pink (just don't tell the British Navy. They tried to use pink for Camo at see and the Sailors all balked despite it being hard to detect at distance...)