Mario 3 Airship
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When you're a fire-breathing turtle monster embarking on a campaign of destruction, you shouldn't be seen in anything less than the sweetest of rides. We've got your back with this pixelated colossus, perfect for waging 8-bit war from high above a terrorized populace of mushroom-headed weirdos.
The design is based heavily on the first airship from Super Mario Bros. 3, with an aesthetic as authentic as possible. It features plenty of varied terrain, and enough width to make toppling over the edge less of an imminent hazard. It even includes an interior cabin in the back, perfect for stashing loot or setting up personal quarters. Or staging rap battles, or however it is the kids fight bosses these days.
And just in case you want a terrifying war machine but for some reason don't actually want to start a war, the basic airship comes without armament of any kind. ...But for the rest of us, an entire onslaught of weaponry is readily available and packaged with the airship, in a convenient linkset that snaps perfectly into place by setting its root primitive in exactly the same location as the main ship's. Additionally, all those weapons are available separately in the package as well, for those of you who need MOAR BULLET BILL.
...All those cannons, by the way, are just props. Sorry.
The airship requires a 61x16 (that's sixty-one by sixteen, since those numbers are trickily symmetrical) plot of land, because that's just how big this monstrosity is. The interior cabin has a 9x14 floorspace (plus some shelf-room or whatever you deign to call raised floor segments on one side). The primary ship boasts a primitive count of 118 (with a land impact of 77), while that of the weapon linkset is 151 (with directly corresponding land impact). These counts combined result in the official primitive count listed.
Also, it has a floating Question Block. It's got the rotating texture and everything! You'll probably feel the urge to punch it from underneath, but I wouldn't. It won't cough up any items for your trouble.
Sorry about that.