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Medieval Village Windmill (39 prims,moving parts, mod/copy)

Medieval Village Windmill (39 prims,moving parts, mod/copy)
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~SWAN~ Animations and Medieval Builds

Medieval Windmill
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A small windmill with moving mechanical parts, ideal for a medieval roleplay village. Detailed, sculpted blades, cogs and beams, with smooth, logical turning motion to the parts. The mill has a slow turning millstone set up by a hopper. A prop sack for gathering flour is also included.

To rez the build:
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The mill comes in 4 unlinked parts to control the rotational movements and to keep the sculpted parts phantom.

Please go into edit mode before rezzing and remember to hightlight all the parts before adjusting the position.

*IMPORTANT*
The scripted rotations will only work with the build positioned on the right axis. Therefore, although you can move it forward and back, side to side, do not rotate the windmill. I have included in the box four windmills, for North, South, East and West facing.

Permissions
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The build is left copy/mod so you may adjust it. On the sim where I roleplay, for which the windmill was originally built, the millstone is replaced by a Spellfire millstone, that gives flour for wheat in-game. This is partly why I left it mod, so you can do the same, if needed :)

Breakdown of unlinked parts:
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Main body + bottom millstone + grain dispenser: 21 prims

Millstone and main shaft: 5 prims

Windmill Blades with top cog: 2 prims

Sack: 11 prims

Totalling 39 prims

To view this and other medieval builds, visit my main store:
http://slurl.com/secondlife/Tamayo/106/194/25/

Any problems, queries, or for custom builds or animation, contact Cyneswith Luik.

See item in Second Life
  • Ideal for any medieval roleplay village
  • Moving mechanics: windmill blades and millstone
  • Grain dispenser and sack included
  • Low prim, with sculpty blades, cogs and beams
  • Copy/mod, so adjust at will