*NEW* Animated Mesh Huntable DEER Version 4.00
![*NEW* Animated Mesh Huntable DEER](https://slm-assets.secondlife.com/assets/21227350/lightbox/Deer.jpg?1533141105)
![](https://slm-assets.secondlife.com/assets/21227350/thumbnail/Deer.jpg?1533141105)
![](https://slm-assets.secondlife.com/assets/21090170/thumbnail/Deer-Walking-514x460-40lossy.gif?1532960783)
Details
1) WATCH IT ! Click "Watch it in action" right below the image up above (a short animated GIF)
2) WATCH IT ! Click the "View Video" at bottom of this page (a longer MP4 video on YouTube).
3) WATCH all the different animals (AniMesh Playlist) on YouTube:
https://www.youtube.com/watch?v=vWm8hA5mc8s&list=PLRuY6JC1nhWBC8l3H9L3P6pKZatmygAki
**NOTE** that these AniMesh animals ship as physically MODIFY (and COPY), but...
••• current SL AniMesh ignores any inworld edited size change and always draws the AniMesh object at its PREDEFINED SIZE !!
• animated free roaming and HUNTABLE Deer Buck and Deer Doe
• *ANIMATED Mesh*: walks; sometimes grazes; runs and jumps when shot
• you set its home (center) and its roaming range and speed
• NOTE: you can ride it (if owner sets to pet) and/or ride and steer it (if owner sets to vehicle)
• when hit (using almost any weapon), it becomes increasingly red until it is killed
• when shot/struck it runs or aggressively attacks the hunter (NOT its SF owner) (SpellFire, GM, GCM damage)
Similar to its non huntable peaceful version, this COPYable animal will add atmosphere to your SIM lands, especially forest lands or medieval lands. It walks around (you specify its home and its roaming radius), sometimes stopping to graze or to look around, sometimes jumping. Because it is COPYable, you can have one or a whole herd.
Except this animal is HUNTABLE. It will suffer damage from any ranged weapons (Arrows or other projectiles) and/or SpellFire swords. It will make sound when attacking the hunter and other sound when it is hit and wounded. Once hit and wounded, it will run and will aggressively attack the hunter (but NOT its SF owner) with SpellFire, GM, GCM damage. When just roaming, it can be set to be peaceful or to attack when people get too close.
Hunted animals give generic R.P. MEAT and HIDE objects. The animals are "SITable" (if the owner enables "GROUP Friend") and are "STEERable" (if the owner enables "VEHICLE Steer").
This animal uses a good low poly mesh and textures to be an attractive 3D implementation while its hand selected LODs keep prims (Land Impact) as low as practical. Its one movement script and exploitation of new "AniMesh" animation keeps lag to a minimum.
You can see various animals inworld at: http://maps.secondlife.com/secondlife/Exotic%20Forest/185/185/2200
Please come and play with the wild animals, it saves us having to feed them.
See item in Second Life View Video »Features
- Animated free roaming and huntable Deer Buck and Deer Doe
- Animated Mesh: Walks, sometimes grazes, runs and jumps when shot
- you set its home(center) and roam range and speed
- When hit (using almost any weapon), it becomes increasingly red
- When hit, it runs and/or attacks (SpellFire,GM, GCM damage) the hunter
Contents
Amazing!
great fun!
It works very interesting and allows us to donate our own gift instead of meat and leather!
I recommend!
I love them!!
They are super easy to install. They are really fun to chase around. The sounds are great! Very well done for our Wild West sim!! I'm going to be coming back for more!!