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NEW! VISTA ANIMATIONS-BENTO APPLE-updated Version 2

NEW! VISTA ANIMATIONS-BENTO APPLE-updated
NEW! VISTA ANIMATIONS-BENTO APPLE-updated
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13 Reviews

A NEW UPDATE WILL BE RELEASED TOMORROW. There is an issue with one of the "only arm" animation for Catwa version. A issue on the loop at the neck. Will be update before 2 am 9 OCT. Really sorry.

UPDATED 8OCT-solved issue with 2 anims that deformed the mesh heads

NEW BENTO APPLE

Bite it, play throwing it to the air or thorw it away!

Note: the animations are made to work on Vista Head. Also a version is included for Catwa (basicly we have deleted the smile motion).

All the animations are made on priority 4.

Need bento hands and head and bento viewer.

IMPORTANT: Check the animations at main store inworld to see your head and shape exact compativility!

HUD
Frequency: select the time between the "apple" animations.
Arms only: use it to combine with your Ao or dances. Priority 4.
Sound On off
Select 3 apple colors
THORW: throw an apple !

ANIMATIONS INCLUDED:

FULL BODY
2 stands
1 walks
1 sit
1 throw apple

ONLY ARMS
2 stands arms
1 arms walk
1 arm for sit
1 throw apple

See item in Second Life View Video »
  • FULL BENTO (FINGERS & FACE)
  • VISTA , CATWA AND OTHER HEADS
Average rating: full star full star full star full star half star
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An apple a day
full star full star full star full star full star Posted September 23, 2019 by Draco Admiral

This thing is amazing. I love this apple. I have two friends who had it, and I thought it was cool, so I had to get it.

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Great!.. but has some slight technical issues.
full star full star full star empty star empty star Posted September 13, 2019 by Kylie Remsen

I love vista products! I've been a fan for a very long time now. This is a great and unique product which takes advantage of the new bento bones. There appears to be some issues with it though and I think I may know whats causing the problems. Eye key-frames are added which lock eyeballs into one static position (this over-rides default moving eyes) and there's times when your mesh head will be distorted because there's translations happening on those face keyframes.

I think a good way of fixing this would be to only export animations with no "location" key-frames for the face bones. Only have rotation keys for the face, while keeping both rotation and location for the extra bento bones which causes the apple to move/translate. If this is done this way - it would be pretty much compatible with every single mesh head out there I believe.

I hope maybe one day this can be resolved. - Kylie @ Silent Motion.

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L$ 375

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VISTA ANIMATIONS
VISTA ANIMATIONS
Sold by: Vista Barnes

Use It Now

This item will be delivered directly to you or a friend in Second Life, unpacked and ready to use. No land or sandbox required.

Works with Mesh Avatars
More info
Permissions:
  • Copy
  • Modify
  • Transfer
  • User Licensed
Automatic redelivery
Mesh: 100% Mesh