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[NaT]-dEcO- World Map n Pins

[NaT]-dEcO- World Map n Pins
[NaT]-dEcO- World Map n Pins
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***As of April 2014 my decor products are setup at the store or in the garden around the store. You can test the poses, try the texture menus etc. You can however only buy them on the SL Marketplace. I decided to run my store that way to save prims resulting in me being able to keep prices reasonable for my customers.***

An old and used world map with pins
Original Mesh Design, exclusive for [NaT]
Baked textures
Normal mapped

What do you get?
1 world map
7 different color pins
1 info note card

Primcount:
Out of the box:
1 map and 4 pins linked: 4 prims
1 pin: 1 prim

Please note that this mesh product is 1 sided. The back of the map is invisible as it will be against a wall anyway. So... if you think your map is missing, pls rotate the object to see the front of the map.

*** This object contains mesh. To be able to see it in Second Life you need the latest Second Life Viewer or a third party mesh capable viewer. ***

Wanna have a peak, check how it looks in-world?
Please feel free to visit the garden.

As of 02/2014 I use normal maps and speculair maps when needed. To see these products at their very best please turn on the Advanced Lighting Model in your viewer. CRTL+P-->Graphics-->under Shaders. This will not only make my products look great, it will also make SL so much more beautiful! Need to get up to speed on the use of these maps? Use this link: http://community.secondlife.com/t5/tkb/articleprintpage/tkb-id/English_KB@tkb/article-id/394

I have never been able to find a mesh guide targeted on consumers and on how to change/edit in an efficient way without loosing the advantage of mesh, meaning bringing down prim count. So... here is my own short version:

Mesh objects that are not rigged, like furniture or decoration, can be resized. Resizing a mesh may result in prim count and Li going up or down. A bigger mesh uses more prims then the same object in a smaller size.

Mesh has a prim count, depending on it's land impact. The LI (land impact) is not calculated like prims are. For instance, an object can be less then a prim, or 3,7 prims. This results in lower, or higher prim count then you would expect when you link them together in a linkset. In the case of a lower then 1 prim count mesh, like linking 4 meshes together that each have a Li of 0.5, this would mean you will end up with a Li of only 2 (counts as 2 prims). If you would rezz that same mesh, with a Li of 0.5, on it's own, it would result in a prim count of 1 whole prim. Always make sure to check what prim is the root prim of the item before you unlink anything. Root prims are shown in yellow lining, normal prims are blue. You make a prim the root by selecting it last when you link the prims. Changing the root prim may result in changes in prim count/land impact! It may also break script if those are used in the product.

Setting the linked object to Non may save you some prims.
(select the object-->go into Edit Mode-->Features Tab-->Physics Shape type-->set to Non. Please make sure you made the root prim the same one as it was when you bought the product! Therefor please take some time to make a copy of the object you intend to edit. This will ensure that you still have a back up in you inventory in case the editing or linking goes wrong. Keep in mind that setting the link-set to Non, using the wrong root prim may result in you object becoming phantom/partly phantom (you can walk trough a phantom object. making it very unpleasant when it concerns a wall, house or gate but in other cases like a wall decoration or a patch pf grass is not really a problem). Sometime you can work around that by placing an invisible "normal" prim and still save some prims depending on the object and the use of it.

If you have a problem with or a question about one of my products, please send me a note card and I will get back to you asap.

See item in Second Life
  • original mesh design
  • baked textures
  • normal maps
Average rating: full star full star full star full star full star
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Very Nice
full star full star full star full star full star Posted October 17, 2014 by Tatiana Lapis

Nicely done, High quality. I used map for marking server locations ^^

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L$10

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[NaT] by Vanilla
[NaT] by Vanilla
Sold by: VanillaSunsets

Use It Now

This item will be delivered directly to you or a friend in Second Life, unpacked and ready to use. No land or sandbox required.

Permissions:
  • Copy
  • Modify
  • Transfer
  • User Licensed
Automatic redelivery
Mesh: 100% Mesh
Land Impact: 4