OCS HUD 2.1.4 Version 2.1.4

Details Features Contents Reviews (35)

Details

The Omega Combat System 2, the next generation of Second Life's best and most balanced tactical combat simulation.
Theatre and dynamic team play for cooperative or combative operations.
Lifetime player stats, skill system and reputation scores.
Multiple damage types using real-world physics models including bullet impact, blasts, shrapnel and fire.
Integrated weapon switching system.
Working armor system - personal, vehicular and bunkers.
Reactive, interactive and destructible environments.
The official combat system of Fulda Gap.

For more information, the complete manual for your perusal is at:
http://sl.theomegaconcern.com/manuals/34-ocs/182-ocs-hud-2-manual

PLEASE NOTE: This HUD is not in and of itself a combat system, it serves much like a health and damage meter for other RP combat systems, linking players, the off-grid master OCS server and weapon effects to deliver a superior combat experience.

Contents

Features

Reviews (XX)

Average rating: 3.83 stars Distribution
5 star:
 (17)
4 star:
 (5)
3 star:
 (7)
2 star:
 (2)
1 star:
 (4)
Very buggy

Posted July 02, 2013 by Dmitriy Kroitschov 2 stars

I have used many meters since I have been in SL and never used one that seemed capable of destroying itself. More than once the meter went insane requiring me to exit combat, go to a place I could rez the box the meter came in, remove the bad meter, unpack a new meter and wear the new one. Also, the teams at current are Horses and Ducks, and this is a combat meter.... Colors would be appropriate, not animals and certainly not Horses and Ducks. Since most people I think will be using this to fight the drones on Omega's FG sim the drones seems to be modified often at current and there is never been group notes sent out, killing a drone gives you only 50 points while if you get killed you lose 200 points. The weapons the drones have are much more deadly than anything currently sold by Omega that is hand carried by non drones. People can be quickly out numbered by drones as the threat level goes up, the drones have better weapons and can see and shoot through many things. While not bad on lower threat levels this can quickly become frustrating for people to be repeatedly killed sometimes not even getting a chance to shoot back and even on span places. Sometimes you will be respawned in the church that is on fire and start taking damage right away or respawn at another point and be immediately killed. This needs to be changed.

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  • 3.83 stars 35 Reviews

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