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Please read this first :
- If you only ever sail the Blake, there are no ban line parcels to find there, so Pathfinder will not help much other than finding the rez zones.
- If you are thinking it will do stuff I did not say it will, it won't.
- It is not sat-nav.
- There are no textures to load, the HUD deliberately has few textures. If you are navigating among ban lines the last thing you need is a HUD sucking capacity from your texture cache when you need it to render that tree you are about to hit.
- If you don't get what it is for, please don't buy it.
- If you don't like its deliberately simple visual nature, please don't buy it.
- If you have questions about it, please ask them before buying it.
If you *truly* explore the more challenging reaches of SL, along the roads and waterways among resident owned parcels, then this might be your thing. It can literally be the difference between a great trip versus a teleport home. If that sounds like you, then read on....
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Pathfinder Pro HUD
While designed primarily with the SL vehicle user in mind, the Pathfinder Pro will help any avatar explore SL .
The HUD scans and renders a path map of the region you are in, highlighting rezz zones, roads and waterways, and advising if nearby land might stop you in your tracks because of no-scripts, ban lines, or prim limitations.
PATHFINDER scans the region at a resolution of 8 metres - giving a truly realistic view of the access land around you on a 32x32 map grid.
Scanning a region at a 16x16 grid could quite easily miss the presence of a whole Linden road, as some roads are only 12 metres wide.
32x32 is high enough to give a great view of the region, without using huge amounts of script resources.
The HUD can be set to automatically scan as you enter a new region, or you can disable this and do your scans manually at the click of a dialog button.
Colours :
Bright Green : Linden rezz zone
Mid Green : Linden road or waterway
Dark Green : Accessible abandoned land
Bright Cyan : Other rezz zone / create objects allowed
Mid Cyan : Other accessible land, but not create objects
Bright Red : Banlines, no-scripts or other potential limits on access
Dark Red : Possible access but low number of prims available
The circle dot is your current location within the region. This updates as you move around.
New for v1.4 : now you can enable path map rotation - it turns to face the direction your avatar is facing.
The HUD was designed particularly in mind for SL vehicle users, so 'accessible' refers to the ability to enter land in a 32-prim SL vehicle. With new mesh vehicles the prim count varies, so some vehicles may still be able to enter land that renders red on the path map. However all vehicles should be able to follow green paths.
Ideal for explorers, whether on foot, motorcycle, car, plane, boat, hoverpod, banana jet, magic carpet....
Easy to find a new rezz zone if your vehicle goes wrong or you get logged out unexpectedly. It's like having a create objects permissions radar everywhere you go.
Also great for finding the hubs in the GTFO ( get the freight out ) game - thats the reason I made it! :)
Notes :
-In the event of SL having 'issues' and the HUD stops working for unknown reasons, detach and re-attach it to reset.
-The HUD will not function when you are on land where you cannot run scripts.
-Do not unlink the HUD as this will break it beyond sensible repair.
-When you are sitting on a physical SL vehicle, you can often still enter a parcel even if object entry is turned off in the land settings.
- Easily find rezz zones, roads and waterways
- Detect potential banlines or access limitations
- Helps avoid straying into limited access land
Nice tool
It works as described!
I would love to see an update with a destination icon and perhaps a route to the destination. Also maybe the names of the regions, I'm wishing for too much but hey, they are only wishes. I know I can get these from other tools but it would be nice to have them all in one ;)
Great tool though, I definitely recommend it.