Pixel Art - Morpheus Shades DEMO
![Pixel Art - Morpheus Shades DEMO](https://slm-assets.secondlife.com/assets/30355665/lightbox/Morpheus%20Shades%20SL.jpg?1633616703)
![](https://slm-assets.secondlife.com/assets/30355665/thumbnail/Morpheus%20Shades%20SL.jpg?1633616703)
Details
Morpheus Shades.
Wearable, non rigged.
DEMO VERSION HAS LIMITED OPTIONS
The mighty glasses of Morpheus. Carefully made, with attention to every detail, down to each screw and spring.
With variations for frame and lenses.
12 Colors variations for the frame and lenses:
White
Gray
Black
Red
Green
Blue
Purple
Pink
Orange
Yellow
Light Green
Light Blue
4 transparency options
0%
10%
25%
50%
* Be sure to have a copy of your glasses before edit it! *
Exclusive Design & Excellent Performance.
--------------[ Benefits of Pixel Art's exclusive items. ]----------------------------------------------------------------------------
* Hand sculpted *
Sculpting, is usually the initial step of the model, carefully made, with attention to every detail.
* Hand Painted *
Another artistic step, after sculpt, paint the skin of the model, bringing it to life.
* Carefully made retopology *
More of a technical step than artistic, for better performance, bringing a model with a couple of thousands of vertices to a few hundred. that improves load time, bandwidth usage and greater frame rates for the viewer.
* Custom PBR *
Physically Based Rendering is a computer graphics approach based on textures, to direct the flow of light as it would in the real world.
* Custom HDRI *
High Dynamic Range Image is a panoramic photo, which covers all angles from a single point, which is used to light the scene where the model will have its textures 'baked', making it more realistic looking.
* Highly optimized scripting *
All the scripts are made by myself (sometimes with a helping hand of Darling Brody), in two steps, first I write all the functions of the script, then read and rewrite it cleaning any redundancies and lost codes.
* Simplified physics *
This is basically the shape of the physic of the model, this tells the SIM how to calculate the objects behavior against other objects, avatars or land. The simpler, the better. Having a simple physic makes easy for the server to calculate some aspects of the model.
*** Exclusive Design and Excellent Performance ***
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Pixel Art Store:
In World:
http://maps.secondlife.com/secondlife/Quantum/29/211/3246
Marketplace:
https://marketplace.secondlife.com/stores/21916
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For more:
https://www.facebook.com/pixelartcp/
https://www.facebook.com/caian.nagy
https://www.flickr.com/photos/190087616@N03/
Join Pixel Art Group, copy and paste this on your local chat:
secondlife:///app/group/6ebac6f1-2035-80e7-7dc0-011a8b0c8a17/about
See item in Second LifeFeatures
- Hand Sculpted Mesh
- Hand Painted Textures
- Meticulous Retopology
- Master Crafted PBRs
- High Performance Scripting and Model
Contents
Use It Now
This item will be delivered directly to you or a friend in Second Life, unpacked and ready to use. No land or sandbox required.
More info
- Copy
- Modify
- Transfer
- User Licensed