32 prims become 1 sculpted prim.
The sculpted map can be easily made in the in-world.
YouTube -> http://www.youtube.com/view_play_list?p=F62BD28369A629EF
Main Shop:
Shop NN -> http://slurl.com/secondlife/Terriergate/33/214/126
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The sculpted map can be easily made in the in-world.
* How to use
Rez *NN* Prim Generator.
Touch icon of blocks to rez the block. Put blocks within 100m.
Keep vertices count within 32.
If you set texture in top and bottom of BOX or make easily not to collapse, keep it within 16.
To make the section of cylinder, sphere and torus smooth, keep it within 8.
Touch GENERATE icon to generate the sculpted map.
The sculpted map can be expanded. Push x1.5, x2, x3, x4 button.
When generation finish, the object size, the texture repeats, and texture offset are displayed.
When you upload the sculpt map, make sure "Use lossless compression" is check.
Touch DEL icon to delete all blocks.
* Blocks
[Box]
Vertices Count: 1 (Hollow=0), 2 (Hollow>0)
Modyfiable: Path Cut, Hollow, Twist, Taper, Top Shear
NoMod: Hollow Shape, Slice
[Box (Diagonal Cut)]
Vertices Count: 1 (Not Twisted), 2 (Twisted)
Modyfiable: Path Cut, Twist, Taper, Top Shear
NoMod: Hollow, Slice
[Cylinder]
Vertices Count: 1 (Hollow=0), 2 (Hollow>0, Path Cut<=180deg), 3 (Hollow>0, Path Cut>180deg)
Modyfiable: Path Cut, Hollow, Twist, Taper, Top Shear
NoMod: Hollow Shape, Slice
[Cylinder (Diagonal Cut)]
Vertices Count: 1 (Not Twisted), 2 (Twisted)
Modyfiable: Path Cut, Twist, Taper, Top Shear
NoMod: Hollow, Slice
[Sphere]
Vertices Count: 2
Modyfiable: Path Cut, Dimple
NoMod: Hollow, Twist
[Torus]
Vertices Count: 2 (Path Cut<=180deg), 3 (Path Cut>180deg)
Modyfiable: Path Cut, Hole Size, Profile Cut, Taper
NoMod: Hollow, Skew, Twist, Top Shear, Radius, Revolutions
[Tube]
Vertices Count: 2 (Path Cut<=180deg), 3 (Path Cut>180deg)
Modyfiable: Path Cut, Hole Size, Taper
NoMod: Hollow, Skew, Twist, Top Shear, Profile Cut, Radius, Revolutions
[Round Box]
Vertices Count: 2
Touch for changing roundness.
[Round Rect]
Vertices Count: 2
Touch for changing roundness.
[Dummy]
Vertices Count: 0
The dummy box to adjust the range of the sculpted map.
Good product but....
I would have given this product 5 stars but I didn't because I don't exactly understand how to use the texture scripts and got a hold of the creator which did not help me at all being she speaks Japanese. She was so vage on the answer it was pretty much pointless to have even asked her about it! So my input to the creator Send out a note card that explains what to do. Don't leave people guessing please.
excellent!
excellent! I will see for mesh generator :)
i like it ... but
some of the prims i copy and paste end up a different size when i generate them . also has a light and dark effect on the end product that gives it a shadow effect . i love what it does but because of these problems i cant use the end product
Wonderful and amazing generator
Really, a wonderful tool for building. 5 stars for this prim generator.
Really easy to use, very good ;)
Pourceux qui n'ont pas compris certaines choses sur la note d'utilisation :
quand vous importez la sculptmap (importer un image 10L$ ou Ctrl + U), il faut vérifier que la case "utiliser une compression sans pertes" soit cochée (ce choix n'est pas possible sur le viewerSL).
Si vous voulez d'autres explications voire une demo, contactez moi inworld ;)
Effing Amazing!!
I'm an obsessive builder here and once i poked around at another sculpty maker and it wasnt doing what it claimed to do...and i never tried another one till now. I just took a 400 prim castle build and with a few made sculpts with this thing i dropped the prim count to under 320. Its EXTREMELY easy to figure out. and im pretty sure ill never need to buy another sculpt kit again. I can make my own. Its a shame this thing has a few grumpy bad reviews that arent related to the product. because the product deserves every bit of a 5 star review. I kick myself for not finding this sooner!! 1.you click the board to get the prim you want..2.build what you want...and 3.hit 'generate' and a menu pops up to take you to a website where you 'save picture as' on your own sculpt map..and upload it as an image file in SL. It couldnt be easier. I highly reccommend this product!!
Outstanding!
Easy to use and powerful. This is an awesome tool. What more can I say?








