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877 ENG 17

877 ENG 17
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By purchasing the boat you get two additional copies of "Kilo" that you can transfer to anyone ("877 Gift 1" and "877 Gift 2" folders)

No interior
No combat system
Large and complex manual. Training will take some time and patience
Sonar works only in regions of Blake Sea

Basic implementation of submarine with full electric propulsion scheme
Smooth physics with large momentum of inertia
The basicis of active and passive sonar search, ESM
Possibility of actions against AI (virtual targets). There are more then 200 classes of AI ships and submarines in the system. HUD which allows you to use this system with any vehicle included.
Failures system, repairs, refueling, maintenance and more. Virtual crew with experience gain.
Career of commander of the Soviet (Russian) submarine during the Cold War times

Please keep in mind that this is not a yacht for travel. This is a simulator of the routine life of a submariner. You will have to learn a lot, properly service the boat and make progress, otherwise you will be disappointed.

  • Old stable version
  • New experimental version
  • Both Russian and English
Classificação média: estrela cheia estrela cheia estrela cheia estrela cheia estrela cheia
  • 5 estrela(s):
  • 4 estrela(s):
  • 3 estrela(s):
  • 2 estrela(s):
  • 1 estrela(s):
Amazing work !
estrela cheia estrela cheia estrela cheia estrela cheia estrela cheia Postado(s) 11/03/2021 por AnnaMurphy

Hello everybody! I am writing to you about a genius and his boat ! 1). The 877 Kilo class boat is an exception to the rules for the SL ! The formulas are completely different from those of all SL constructors . This model boat is a game within the game . There are assigned tasks and a crew . There are breakdowns and repairs . There are 4 modes of operation on the crew boat . You are the commander and the life of your crew depends on you. The game is virtually conditional, but you will walk on the edge of the abyss and understand in part how the military had to experience the situation . You hear a ping but you can't float up and see that the air is running out . The battery is running low . You have a way out - to attack the target and only then you can finish the mission . Save the game and pop up . You may not float up when the air flow is low and the battery is not charged . 2). There are two HUD and a map . The sound of the engine is incredibly pleasant and realistic ! The boat has inertia . Smoothly passes the boundaries of the SIM card . 99% that after leaving the base, you will return to your base on your boat . If the SL is not stormy, then 100% of the boat will return to the base, subject to the availability of fuel . The genius designer worked on the boat itself for more than three years ! A lot of work and effort has been invested ! The boat has two states: phantom and physics . You will pass through all the obstacles ! The boat is too realistic for SL ! I have a lot of vehicles but I love " in SL only this boat ! It is not possible to write everything about the boat . See for yourself ! The constructor will help you to master it ! The boat has its own character and the crew can get tired . A boat for the sensible ! There is nothing superfluous in it ! You can measure the speed with this https://marketplace.secondlife.com/p/Compass-with-Wind-indicator-for-sailing/7617734 . The boat has two versions English /Russian. Храни Вас Бог Триединый в Самом Себе !

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A breakthrough in SL combat simulation
estrela cheia estrela cheia estrela cheia estrela cheia estrela cheia Postado(s) 22/04/2018 por Poppinn

This is unlike any other military vehicle in SL in that it has a clever (and complex) simulation "game" built into it. You will find yourself having to manage and be aware of battery charge, crew morale, equipment failures, radar signature, acoustics, water depth and many more factors just to survive every sortie.

If you have ever read "Hunt for Red October" or "Red Storm Rising" and fancy a go at being in a similar situation to the submarine captains in those books, this is what you've been waiting for!

Patience is required to get the most out of this submarine. But you will be rewarded with an absorbing and at times very tense naval combat experience. This definitely isn't a product for the "jump in and shoot stuff" types though, so beware!

In my view this is a stunning and revolutionary addition to SL combat. It is particularly well suited to the SL environment in that there are no worries about trying to rezz projectiles or unrealistic weapons ranges and capabilities imposed by sim borders.

The sub itself crosses sim borders with ease and handles like a 3,000 ton submarine should. Don't expect lots of fancy special effects though and torpedoes leaping from the bow ports, things are kept simple in that department, I presume to focus on the excellent scripting of the HUDs and to keep sim crossings as error free as possible.

All this is backed up by a very friendly and responsive creator.

If you want true simulation realism in your naval combat and an experience totally different to anything else currently available in SL, you must give this brilliant submarine a try.

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