RPS StreetLight System
This streetlights are 100% mesh and low prim.
The prim count variate between 1 and 2.
The bowl light is instant on and off.
The rest are gas lights and need 1 minute to warm up until full glow has reached.
Damage System included.
This system makes possible that you can kick the streetlight as u walking by, just by sitting on the streetlight ( if this is turned on ).
You avatar will really kick the pole by a animation special made for this system.
Once you kicked the light it will shake a little bit and light starts flashing, the repairer can now come by and click it to repair.
If you crash with a car in the streetlight, and it's low speed, it will shake and start flashing too.
If you crash with high speed it will pop out of the ground and the light will shut off.
The repairer can now also repair this by clicking it.
The light will reset its position and rotation and it will turn on again.
In every streetlight in the Config notecard you find on the bottom a Light Option section.
You can change the bright, glow, radius, enviroment, intensity, falloff, etc.
You are available to change the light exactly how you like it.
Even color change is possible, just enter the vector.
You can connect endless lights to the fusebox and groups.
You have 21 groups to use, you can connect endless lights to every group.
Also 2 fuseboxes are possible, You got 21 groups full? Rez a new fusebox!
Copy, Modify(models), No Transfer
Any questions,bugs, or issues?
Contact us!
- Endless lights to connect
- Different groups to use
- Light options all to your self
- 100% mesh
- Damage System
did everything exactly as described and still doesn't work.
I've been msg for a while now to see if i could get some help but im stuck here with light post that doesn't want to work and no help. The LOD is great and shows well at a distance. The setup looks good, but does not work.