[Raven] Deformer Suite Version 1.2.1

Details Features Contents Reviews (8)

Details

Grab it in world for a 5% discount!

Some Demo Videos using the tool to correct common shape grievances: https://drive.google.com/drive/folders/1hhngrOmeoPfgTL32WgyYXP9fsqyvZYQ8?usp=sharing

!Important Note!
You can use the HUD to apply your deforms and then detach the HUD. The deforms will remain. The demo works differently and will remove deforms when detached. For those having persistence issues after detaching, see the newly added Save Disk in update 1.1.

Say hello to the Deformer Suite, a new way to customize and define your avatars appearance without all the hassle of demo'ing and attaching a bunch of deformers!

This has been a heavy labour of love for me, dealing with the various limitations that Second Life likes to put in our way. But! Complications arose, ensued, were overcome.

You can think of this as a tool, similar to popular posing tools like Animare, but for deforming your mesh body to achieve a more personal look.
Hate those square shoulders? Smooth them up! Need a thigh gap? Do it. Tummy tuck? Sure, perkier breasts? Yup. Saggier breasts? Why not.

The Deformer Suite is built on top of exactly 10,423 deformation animations (This isn't a marketing pitch! You can open the HUD inventory and check yourself! If you're willing to wait for some 30 minutes for it to load!), allowing you to move and rotate your mesh body parts in all directions at varying levels. I tried to keep it reasonable, as the animation count was not easy to deal with! We're talking about 30+ minute load times to just view the prim contents, yikes. Not to mention, SL prims can only have 10,000 items max. Who knew.

But aaanyway. There's a lot in this cute little thing, but it's best to try it out for yourself! Grab the demo :D.

A few notes!
You can combine movements and rotations per part.
The deforms from this tool do not interfere with any AOs.
You can use the HUD to apply your deforms and then detach the HUD. The deforms will remain. (The demo will reset deforms when detached because it's a demo!)

I'm hoping to add more deforms and features to this HUD as time permits, if you have ideas or suggestions, some little tweak that you absolutely MUST have, drop me a notecard!

!DISCLAIMER!
Some deform parts won't work for all bodies. For example, the Butt doesn't work on Maitreya Lara as Lara doesn't support this bone! But that's okay, we have work arounds, check the readme :D.
Different bodies will deform differently, this is because they're different bodies and weighted differently. There's nothing we can do about this.
*Persistence* of deformations at this scale can be difficult with the tools available to us. Issues caused by Teleporting, Region Restart and Login/Logout can occur, however the Save Disk was added to remedy this.
*Physics* depending on the body and bone that is being deformed, physics can be affected due to the nature of the deformers being animation based. This is an SL limitation and it is advised to use to the DEMO thoroughly for your intended types of deforms. There is no solution to these conflicts that is scalable to produce a product that provides this much flexibility sadly.

!CREATORS!
This is a note for content creators who use any kind of deformation animations in their products. If you would like to keep your product compatible with this tool, I recommend using a deform animation priority of 5 or lower (The DeformerSuite uses P5). Except in the express situation where extreme deformation of the body is required (E.g. pregnancy) which would need to be visible on the body, regardless of deforms.

-- Changelog --

1.2.1 - 23/12/2023
- Added/Testing some performance changes to the Save Disk when automatically detecting instances of deformer loss (login/tp). (IM me if you notice any significant impacts!)

1.2 - 06/11/2023
- Changed Save Disk functionality to allow for quick re-applying of preset via touch + touch and hold to change preset.
- Changed some internal animation logic in preparation for possible GLTF stuff.

1.1 - 08/09/2022 Added Save Disk HUD for customers who were struggling with deforms resetting on logout/login/viewer crash.

1.0 - 04/08/2022 Initial release, yay :D

See item in Second Life ® View Video »

Contents

Features

  • Deform
  • Deformer
  • Customization
  • Mesh
  • HUD

Reviews (XX)

Average rating: 4.5 stars Distribution
5 star:
 (7)
4 star:  (0)
3 star:  (0)
2 star:  (0)
1 star:
 (1)
works, BUT

Posted March 04, 2024 by PezPony 1 star

To have others see the deformations, a HUD has to be always worn and while it's attached, physics don't work.

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It's amazing!

Posted March 18, 2023 by Tilde Thistle 5 stars

I love this product so much and use it non-stop on all different bodies and shapes I have. I've recommended it to many friends too that also have bought it.

The only suggestion I have is that I would love if the Deformer Save Disk had an on/off button because undeforming happens quite often during an SL session and being able to toggle on/off quickly with the save disk would be much faster than detaching and reattaching it again. I seen the function on other deformers.

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