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Riv's DeckChair Rezzer (Box) Version 1.0

Riv's DeckChair Rezzer (Box)
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Greetings :)

Riv's DeckChair Rezzer is an asset to any beach scene, among others. It is a campfire, that rezzes a deckchair, when it itself is rezzed. Anyone using an empty chair, triggers it to automatically rez another chair. It will auto-adjust the chairs to accomodate the new chair. It is set to rez unlimited chairs. If the chair count goes beyond its current radius setting, it will automatically increase the radius to accomodate the current number of chairs.

All objects are copy/mod,

Campfire:

The campfire is 5 prims. Clicking it will present a menu. You can turn the fire on/off, and turn sounds on/off. The owner also has the option of locking it, so others cannot have control. (Many thanks to Babu Oh for a fantastic campfire kit)

DeckChairs:

The deckchairs are 3 prims each. The y are multi animation and multi texture. Clicking the SEAT part will sit you, or if already seated, give you a menu to change the fabric and wood textures. This access is controled by the owner, but as been set for public access, since most of the chairs will only be there temporarily. These chairs however are NOT temp prims.

PLEASE - once a chair rezzes, it must initialize the animation & texture scripts. Please wait until it chats that it is ready.

Known quirks:

For some reason, the first time the textures are changed, it may change all chairs. But afterwards, each chair is controlled individually.

This Item contains an access controlled texture menu system.

To change textures, simply click the item, and select a texture.

To change access control, click the ACCESS button, and select either Level 0 for Everyone, Level 1 for only authorized people, or Level 2 for owner only.

To configure for Level 1, edit the object, and go to the content tab. Edit the :mptUsers notecard. Add one name per line. Be sure to then switch the ACCESS to List.

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CAUTION !! CAUTION !! CAUTION !! CAUTION!!
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The scripts rely on the prim names to work properly. Changing the name of the prims will disable this feature.

See item in Second Life