[SL Colonies] Survival RPG :: HUD & Meter Version 0.18.10b
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SL Colonies: A New Era of Survival RPG in Second Life
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About SL Colonies:
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SL Colonies stands out as a groundbreaking Survival-Based RPG system that spans across the entire Second Life grid. Unlike any other system within Second Life, SL Colonies is designed to foster a dynamic ecosystem where players are encouraged to explore, interact, and collaborate with others to progress in their chosen professions. From the intricate trade networks between carpenters, smiths, and farmers to the essential exchanges between bakers, brewers, and merchants, every role is interconnected, ensuring a thriving community where survival and success depend on mutual support and trade.
Whether you're an ambitious world builder crafting an immersive RPG realm, a landowner cultivating a quaint farm, or a nomadic adventurer seeking to be part of something greater, SL Colonies offers endless possibilities to rule your empire or carve out your unique path in life.
Discover participating lands and start your journey: https://meter.slcolonies.com
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The HUD & Meter: Your Gateway to Adventure
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Overview:
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The SL Colonies HUD & Meter is your essential companion in this vast, interactive world. It is the key to unlocking the full SL Colonies experience, allowing you to choose your race, gender, and profession, and immerse yourself in a life of adventure, trade, and survival.
Professions and Crafting:
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Your chosen profession determines your access to specific crafting stations, fostering a vibrant economy where specialization and trade are crucial. While players can switch professions, doing so requires a strategic investment of XP, encouraging thoughtful career paths and collaboration among players.
Survival Stats:
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The core of SL Colonies' gameplay revolves around seven survival stats:
Health
Energy
Hunger
Thirst
Blood
Sickness
Fatigue
Maintaining these stats through eating, drinking, resting, and healing is vital for survival. Neglecting them can lead to dire consequences, including unconsciousness or death, making the roles of healers and the application of first aid indispensable for a full recovery.
Embark on your SL Colonies adventure, where every choice shapes your destiny.
Learn more and join the community at www.slcolonies.com.
See item in Second Life View Video »- Survival Stats (Hunger, Thirst, Health, Energy, Blood, Poison, Fatigue)
- Roleplaying Game
- Gathering
- Farming
- Crafting & Trading
4 stars ... Mixed feelings.... I tested it for 3 days, playing 8+ hours a day.
I was reluctant to even try this SLC network of stuff and sims because it looked too restricting. Alas, a friend went all in and I felt the pull to give it a chance and check it out, full commitment. These are my perspectives about it at the time of this posting (while it's still in BETA testing!) ...
+ Free HUD, auto loaded with 50 copper game coin.
+ Wonderful spaces on different regions, with active SLC stuff to interact with!
-/+ Requires web-browser use for full game play (particularly for all SLC market buys and pick ups, & initial character registration-- YES they ask for an email address.)
-/+ Designed for slow progress- ideal for players who cannot commit hours at a time, daily (example, I went in as a smelter- not only do the ores respawn take around a day, but mining the ore is HEAVY on energy consumption and as such, it was like 5 minutes of mining (4 ore veins) for every 30-50 minutes of replenishing energy via the campfire and/or eating and drinking goods directly off plants or food & milk from SLC markets.)
-/+ Food items in SLC markets have no indication of what can be eaten out of inventory and what is considered an "ingredient" that requires cooking/crafting FIRST-- so, buy 1 and try it before buying the lot thinking you can eat them.
-/+ Requires trial and error "recipes" of items for crafting, including the smelting of ore (NOTE: when you level up, previous level recipes will be available automatically.)
-/+ CXP is only gained in a chosen Profession, or with the "Compass" which leads avi's to imaginary goods for 2CXP each found item.
-/+ Game coppers are 10 for 1L$, (Sell back 20 game copper for 1L$)
-/+ Game weapons DO exist, but they are 40,000 coppers (400 silver, or 4 Gold game coin, which also is the same as a whopping 4,000L$) unless you spend the days/weeks of game play to make one for yourself.
- There are wolves and knights that can kill you... If you're weaponless, just TP out.
My IM's are open.