S&W MD-500 v.3+ Bump Maps & 'Fast Stripes' Pack

Details Features Contents 8 Reviews

Details

This pack contains two custom-made bump maps* (interior and exterior) for the Spijkers & Wingtips MD-500 (v.3+). The bump map adds extra detail to the MD-500 model; including rivets, welding seams, folds, and compartment outlines - all of which react to the changing light in Second Life. Click "watch it in action" above to see what I mean.

In addition, the pack comes with modified blue, red, yellow, and moss green (exclusive to this pack) "fast stripes" paint textures; all designed to complement the bump map. All textures have been polished and updated with additional details (with the bump map replacing the flat rivets of previous versions). The bump map will also work with other third-party paint textures and Spijkers & Wingtips' default skins.

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* Note: you will only be able to see bump and shine with advanced lighting enabled in a compatible viewer. Please make sure you can view bump maps before purchase.

Also note that these are **textures only** for the Spijkers & Wingtips MD-500 v.3 light helicopter. The MD-500 aircraft is available as a free gift for members of "Spijkers & Wingtips" group in-world. For more information please contact Spijkers & Wingtips (Tig Spijkers).

Features

  • x2 Bump Maps (Interior & Exterior)
  • Blue "Fast Stripes" Livery (Interior & Exterior)
  • Red "Fast Stripes" Livery (Interior & Exterior)
  • Yellow "Fast Stripes" Livery (Interior & Exterior)
  • Green "Fast Stripes" Livery (Interior & Exterior)

Contents

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Five stars for this one!
full star full star full star full star full star Posted January 22, 2015 by Laetizia Coronet

Excellent job, great price!

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Great job !
full star full star full star full star full star Posted January 20, 2015 by Florence Philly

Yes it makes the MD 500 more realistic ( and made me discover bump maps :)
Textures are really great too, and there are 4, for a really fair price ! Thank you :)
Make sure to read the (well explained) manual if you're not used to bump maps (and texturing).

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