Seagull, Gull, FATPACK

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You can view this item at our in-world store, the direct product link is provided at the end of this description.

The photorealistic seagulls are a 100% mesh item and come in 3 versions (standing, hovering and flying in circles). All versions are animated and come with sound, which can be turned on/ off by the owner via menu (hovering/flying version) or with a simple touch (standing version).

The standing seagull moves its head and opens the beak to call. The hovering seagulls move their head, flap their wings, and hover (intended to create a natural flying effect of seagulls gliding in the wind i.e. they don't fly a big distance). The 3rd version fly in circles (clock/anti-clockwise). You can define their flying area (menu-driven). Furthermore they come with copy permissions generally as well as modify permissions for the seagulls so you can re-size.

The link to a step-by-step video set-up instruction of the seagulls' flying area is provided below. Please note: the video also shows the TLC beach hut and rocking chair which are not included in your set, the set-up of the seagulls' flying area starts at 0:45 min.

- seagull standing, 1 prim LI, copy modify
- seagull hovering, 2 prims LI, copy modify
- seagull flying in circles, clockwise and anticlockwise rotation, 3 prims LI, copy modify
- (do feed the seagulls) sign including nail, 1 prim LI, copy modify
- notecard with detailed instructions
We take care with all our products to ensure they are simple to use and good to look at.

In case of problems please contact me in-world and write me a notecard, with your transaction details included. Thank you & Enjoy! Love, True

See item in Second Life ® View Video »



  • seagulls animated with sound
  • sign

Reviews (XX)

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Average rating: 3.86 stars Distribution
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A bit slow..

Posted July 05, 2019 by Noon Jaxxon 4 stars

So these are very nice mesh, but the flying speed is a bit slow. Otherwise, they are lovely.

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Suggest to change speeds of flight and frequently in movements of wings and head

Posted February 13, 2019 by SinAlma Allen 5 stars

After reading the two bad reviews before mine ///OVERALL the problems was in the Version 1, this i bought is the version 2///, I went to the store and found that the "hovering" seagulls worked. When rezz in my plot I have seen that sometimes don´t work because i do something bad: Maybe because you must always rezz a HELP cube - prim of 4x4x4 or more (it´s the lower). Exact sizes 3 AXIS. Try to move seagull OUTSIDE OF THE CORNERS OF THE CUBE, NOT INSIDE THE CUBE IF IT´S 4 M, because it´s possibly will be less than 4 meters. (AVOID OUTSIDE YOUR PARCEL). MOVE the seagull from corner to opposite corner ALWAYS IN DIAGONAL SELECTING THE 2 POINTS, DON´T MOVE FREELY WITHOUT THE HELP OF A CUBE. The movement of the hovering seagull is random within that perimeter, (hovering), planning and from time to time it moves the head and wings. The perfect movements are from RL seagulls, think in this. Better go to the inworld store and see how they move. The other two seagulls, the statics I see very correct and then there are two more that fly in circles in the clockwise direction and another in reverse. They move by selecting 2 points like the "hovering" and around an invisible prim once activated. I suggest to owner of brand that you can select the speed of flight in the Hovering and in the Cycling seagulls, to make them faster or slower, since that option is not available, I also suggest that you make another option to change the times the seagull flap. If not, you can attach 3 scripts to put with three different speeds (or 3 different seagulls with this speeds). It is a suggestion that would make the Seagulls even more complete. The static moves the head from time to time and opens the mouth, I also suggest 3 options "how frecuently do these actions". The mesh as the textures seem good to me. And the LI good. Only 1 prim for the static: it´s amazing.

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Sold by: True Redrose
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  • 3.86 stars Reviews (7)

  • Permissions:
    Copy Modify Transfer User Licensed
  • Automatic redelivery
  • Land Impact: 3