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Shape for avatar GM [Matronna] Version klassik

Shape for avatar GM [Matronna]
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Creative Design Studio (GM) presents the direction of creating an avatar for the SL gaming world - Universal anatomically realistic shape (Un ARSH).
The shape makes an avatar from the classic to the complete MES kit of various configurations without changing the shape itself,
composing with elements of bodies and heads.
This shape is shown in the final version with a set of MES bodies and MES heads, the dimension of growth of the avatar is indicated.
Finding such a shape gives you a new fully autonomous avatar with an anatomical structure and the work of muscle groups and body complexion is implemented.
Universal form for the body MESH (Matronna), anatomical reconstruction of the image of Matronna for representatives of the European region
Content:
shape
Recommended for classic avatar body, MESH skins (OMEGA, Matreya, Slink, Genus)
When creating a form, an anatomical difference was used and the loads of lean body mass on the skeleton of the AVATAR model were taken into account.
The value of the RU-combination of the skeleton is used, while creating the model AVATAR MESH with the body the SHADOWS GAME is used
Considered the work of physics for the body model
NOT RECOMMENDED TO DRESS CLOTHES In a modification of TMP BENTO

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  • avatar klassik forma GM [Matronna]