G General

[.Shuggles.] Tetris Shelves v1 Version 1.61

[.Shuggles.] Tetris Shelves v1
Details
Features
Contents
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The Tetris Shelves are pieces of furniture for your house or apartment. This set contains
7 shelves built after the shape of the famous Tetris game. They can be used standalone or
be combined with each other. A menu allows you to change textures, color, shininess,
fullbright, glow effect and lighting in different colors. And you can add your own
textures; a supporting full perm ambient occlusion map is included in the objects.

Many parameters can be configured in a config notecard; a description and an example are
included. The script uses fast synced notecard reading, so reading is almost instant now.
If no config notecard can be found, textures have to start with "#" and are read from the
object's inventory, colors and lights use a set of 32 predefined colors:

- white, light gray, gray, dark gray, black
- red, green, blue, yellow, magenta, cyan, orange, pink, purple (normal, bright, pastel)

Texture names are automatically shortened to 24 characters. They should be no longer than
~14 characters so they can be displayed completely in the menu. If linked prims other
than the one the script is in shall be textured, the textures must be copy and transfer
due to an SL limitation. The shelves contain 2 textures each.

The objects are full mesh and only 2 prims each at the sold size and they require a mesh-
compatible viewer. They are copy/mod/no-trans, so you can modify them, e.g. to change the
size. I suggest making a copy before you modify them, just in case.

To update or redeliver a product, wear the included Updater and follow the instructions.
Store policies and info about custom scripting at my MP store and the inworld terminals.

See item in Second Life
  • Texture and color change
  • Ambient occlusion map for user-defined textures
  • Light source
  • Access control
  • Only 2 prims per piece