Signature 556 SWAT Version 1.0.4
Details
Meet your new best friend and sidekick in kicking Gluteus Maximus. The next generation of firearm model and the definitive statement on the state of the art.
Featuring a complete combat AO with 41 custom animations, including walking, running, crawling and rolling, plus all the standard animations for aiming, firing and reloading from standing, kneeling and prone shooting stances. Removable grenade launcher with optional automatic ranging and ballistics mode, taking all the guesswork out of dropping a 40mm right where you need it most. HUD, chat, or gesture control. 11 types of ammunition. Ability to call in close air support in the form of a GBU-10 or B-83 delivered by an X-47B like it was the postman. Fully compatible with the Omega Combat System, of course. Free and automatic updates.
User manual online for the terminally curious:
http://sl.theomegaconcern.com/manuals/34-ocs/124-556-swat-assault-rifle-manual
Model on display at The Omega Concern (i.e. that little SLUrl above!)
See item in Second LifeFeatures
Contents
Very buggy
The detail is good and comes close to the Sig 556 in real life. However, it does not work as well as one would hope. When the rifle is used for the first time of the day or after a long time of not using it, it will default to semi-automatic which is completely illogical for this type of weapon and the HUD will erroneously report full-automatic. Also, depending on what your last stance was the HUD will often report the incorrect stance. Sometimes the CAS feature will fail and no information will be given, sometimes when this happens after the timer runs out it will become available while other times might need to be removed and reattached. The grenade launcher sometimes will go insane and not count down correctly with each shot yielding the user extra grenades. Sadly, even with extra grenades the grenades do not seem to destroy the drones on Omega's FG sim. Sometimes when the rifle is slung than drawn parts of it will still linger around. The prim count on this is 132 and both memory usage (over 5 megs) and script usage are high. If you use this Omega rifle on Omega's FG sim as is it is now you can expect script checkers to nag you at some spawn points. This rifle has many bad issues, hopefully the maker will fix these soon. On a good note it does seems to be very accurate with bullets.