(Edit March 23, relisted by request, please note this is an old product and nolonger supported.
Price lowered accordingly)
Hi There,
Sleen system, this is the Mk2. after so many people seemed to like the first system I decided to make a more versatile remake.
Sleens are large 6 legged Mammals, they can be domesticated but when wild and enraged are among the most dangerous of animals. There are several breeds of sleen, this 'bait' can attract Prairie Sleen, Desert Sleen and the deadly Forest Sleen.
To see this rezed in world go to Lockpick Designs
Main features:
* Very aggessive and tough sleen attacks anything close by. Moving quickly enough to force archers to keep constantly moving. All have their own health meters.
** Prairie Sleen are the most easily tamed and somewhat less agressive.
** Desert Sleen are large and their thick hide makes them very hard to kill, though they are slower than the smaller breeds.
** Forest Sleen are fast and agressive though only about as hardy as Prairie.... provided they don't kill you first.
* Choose to fight singly agains any breed, or try your luck against any combination of one, two or all three.
* DCS 2 (and similer) compatable, also works with land health
* Safezone / GM (Dynamic channels) / battle zone / GCS compatable
(Depending on which system you use the sleens might only do damage when the owner is there, or with GCS they won't damage the person who owns them. This is because of various features of the respective meters We appologise for any inconvinience ))
* Changable Death timer included, so that an unkilled sleen dies after 5 minutes. ((or whatever you set it for))
* "bait" that can be laid out in an arena or wooded area
* Low prim, the Bait is only two prims and the sleens themselves are 36 each when they are rezzed
Instructions:
This is designed as an archer training system so its best placed somewere fairly flat and level ((if your arena is sunken it'd stop the sleen chasing people, somewhere you wouldn't want, since it can't climb))
You simply place the bait somewhere, and its ready. touchign the bait brings up a menu which lets choose what type of sleen to atract, or lets you dismiss any sleen nearby. To prevent greefing calling a new sleen will dismiss any ones that are already summoned.
Note's & limitations:
This isn't practical for close combat training, well except in avoiding it. safezone weapons use agent sensors which won't react to a prim npc so its health meter is collision based. Now included is a NPC weapon adapter that allows you to use melee weapons, but this is still not what the system is designed for
Wild Sleen
*to clarify the points raised in Kisuul's review of the 2.5 version,
First the coding issue is actually a problem with sl not saving the final timer settings changed after testing (had a short time set wile testing) I've already ripped out the script and put in a fresh one that seems to update correctly along with a few other improvements which I'm testing before publishing.
As for the other concerns they are features chosen to ether stop the sleen randomly attacking spectators or to reduce lag as much as possible but they are for the moment and for the reasons they were originally implemented staying.
*2.52 permissions bug corrected, Auto Updater Implimented
This object is coded very poorly, allow me to explain: First the 2.5 version loses its sleen.
Second the sleen focus on one target when they rez and will not switch targets under any circumstances.
Third the sleen are VERY difficult to kill, requiring as many as 30 - 40 direct shots from a bow.
Fourth the sleen are not animated at all.
Nice try but hardly worth the l$.
a real good system for my forest
it creates a bit of excitement
thanks