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The huge cave was home to a forest of all sorts of giant mushrooms, some thin and wispy, some stout like trees. A particular kind called my attention; big glops of glowing slime hung from the caps rim, glowing under the torches light. They did not look particularly appetizing, as some of the smaller fungi did, but I could not help but wonder what medicinal or magical properties these giant glowing slime drips had.
The Mushroom Forest
The Apprentices Journal
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CONTENTS:
All contents are copy/mod/no trans, but scripts which are only copy.
The Land Impact is based on rez sise, and as all mesh it will grow if you stretch the mushrooms. The land impact is based on the single items, if you link several mushroom together your LI might lower. The large scales and small scale variations have optimized LI and Levels of Detail for the respective sizes...feel free to experiment. Large Scale Variants have accurate physics so you can interact with them in your landscaping (climb, sit on them, etc).
[CC] SlimeDrip Mushroom- Var 1/Large Scales- 4 LI
[CC] SlimeDrip Mushroom- Var 1/Small Scales- 1 LI
[CC] SlimeDrip Mushroom- Var 2/Large Scales- 4 LI
[CC] SlimeDrip Mushroom- Var 2/Small Scales- 1 LI
[CC] SlimeDrip Mushroom- Var 3/Large Scales- 4 LI
[CC] SlimeDrip Mushroom- Var 3/Small Scales- 1 LI
[CC] SlimeDrip Mushroom- Two/ Large Scales- 5 LI
[CC] SlimeDrip Mushroom- Two/ Small Scales- 1 LI
[CC] SlimeDrip Mushroom- Three/ Large Scales- 12 LI
[CC] SlimeDrip Mushroom- Three/ Small Scales- 2 LI
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INSTRUCTIONS:
The mushrooms are activated by a click and hold owner only pop up menu. A SHORT CLICK WILL NOT ACTIVATE THE MENU. This is for you to be able to interact with your landscaping without getting undesired pop ups.
-GlowOpts- Will take you to the Glow Options Selection Sub Menu
*CapGlow- On/Off Switch for the cap glow emissive setting (advanced lighting graphic settings required to be able to see this effect)
*DripsG- On/Off Switch for the Gills and Slime Drips Glow. This effect can be seen by anyone, no advanced lighting required.
*The rest of the buttons set the glow (hazy effect on glowing parts) for the whole mushroom, settings are noglow, verylow, low, med, high, and very high. Default is Med.
-AutoOpts- Takes you to the automatization for glow options. You can choose Day, or Night, both are on/off switches and only one can be on at the time. When on they will override the glow settings, setting both cap and drips/gills to glowing when its night/day. The daylight cycle is calculated according to your particular parcel or region settings. If the cycle is static (the sun does not move) these settings will work, but there will be no change as the sun does not change position over the horizon.
-ScriptDel- Will delete all scripts after asking you for confirmation. This includes the suncheck script, thus you will not be able to do changes to the mushrooms nor the mushrooms will automatically change with the light cycle if you choose this option.
-Close- Will set the scripts to sleep. The scripts will go to sleep too after 2 minutes without input. Click and hold again to reactivate the scripts.
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MODDER NOTES:
1) You can link several mushroom together, however, only one set of the 3 scripts is needed per linkset. No need to have more than 3 scripts per slimedrip mushroom linkset.
2) The scripts will auto update whenever a new mushroom is added to the linkset. Mushrooms are identified by description field. Do not change the description field to keep the scripts correctly working. You can even add non-mushrooms to the linkset, the scripts will ignore any non-mushroom meshes.
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And thats it! If you have any questions or doubts feel free to IM me or drop me a notecard.
My sincere thanks for supporting my work.
Elicio Ember
Cerridwen's Cauldron.
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- 4 Shape Variations, 2 Scales
- Automated Glow at night!!!
- Optional Glow
- Beautiful Original Mesh and Texturing
- Perfect for horror, fantasy and cave landscaping