Updated mesh-version with reduced Land Impact, more Details and Improved Flight Script with TCS Combat System!
The Sopwith F.1 "Camel" is one of the most famous aircraft of the Great War.
With 1,294 credited kills the extremly agile and well armed was also the most successful allied fighter plane of its time. The Camel was flown by famous Aces like William Barker and Donald MacLaren.
The Sopwith Camel offered stunning flight characteristics to the experienced pilot. It could out-turn every German aircraft except perhaps the Fokker Triplane. Less experienced pilots however often had difficultties to handle it which led to the saying the Sopwith Camel gives you the choice between a wooden cross, the red cross and the victoria cross.
Luckily the flight script of this replica is more forgiving and allows you a smooth flight experience!
Just use PG up / down for throttle controls and arrow keys for steering.
The plane comes with full mod and copy permissions (but no trans). So you can color your own fighter squadron!
This replica includes:
- authentic WW1-engine sounds
- realistic rotating propellor and mesh engine
- realistic shape and textures
Specifications:
Manufacturer: Sopwith Aviation Company
Type: Fighter
First Entered Service: May 1917
Number Built: 5,734
Engine(s): Bentley BR.1, 150 hp Reciprocating Le Rhône Rotary x 1, 110 hp Clerget 9B, 9 cylinder, air cooled rotary, 130 hp Clerget 9Bf, 9 cylinder, air cooled rotary, 140 hp
Wing Span: 28 ft
Length: 18 ft 8 in
Height: 8 ft 6 in
Empty Weight: 889 lb
Gross Weight: 1,422 lb
Max Speed: 118 mph
Ceiling: 19,000 ft
Endurance: 2.5 hours
Crew: 1
Armament: 2 Vickers .303 machine guns
- highly detailled sculpted parts and textures
- authentic ww1 engine-sound
- easy to handle flight script
- realistic rotating propellor
- Built-in TCS Combat Script Support
Smooth flying
If you've been trying to perfect your Immelmann Turn these are the planes for you! The sound is nicely choppy but it flies like silk. I checked the script time while in flight...this will obviously vary but I have *doors* that were causing more lag. (It did go up a few thousandths of a millisecond when I crashed into the trees. So...probably best not to check your script time while in flight.)