Spot On Choreography Design System Version 3.0
This simple-to-use but powerful device is the long-awaited low-lag movement design system to use with your favorite animation HUD. For single or multiple avatars, routes can be made in a matter of minutes, complete with customized timing between positions, pauses, and smooth transitions in turns. Groups such as dance troupes can go in different directions, even up or down ramps and stairs, smoothly and all with a touch of a button or a simple chat command.
Initially the concept was for choreographed dance routines but the possibilities of application are endless. Machinina, plays, fashion shows, weddings, role playing, or any event where it's important to be on the right spot at the right time, with smooth and precise movement.
For a video demonstration and instructions please https://www.spotonsl.com/quick-start.html
We hope you enjoy the system!
For more information please see our website - http://www.spotonsl.com
Features
•Low Lag - 1 x 64kb script per Mover object and 1 x 64kb in the (optionally worn) HUD
•Easy to design and edit routes. You can design anywhere and use your routes at any venue. Route Designer can be saved to inventory and edited at a later time to update any mover.
•Timing and optional pause time entered via handy pop up for each Waypoint.
•Save your Mover with any set, ready to rez at any venue where you can rez. The Designer and the Mover are copyable so you can pick up an in-progress design to rez later to finish.
•Optional display of particle string to show route while designing.
•Set a different prefix for each Designer rezzed if using multiple designers at the same time to easily identify each route.
•Automatic generation of program in owner-only chat to cut and paste into a simple notecard to place in each Mover for route programs.
•Fully user definable movement speed between Waypoints, with optional pauses, programmed in route or manually via HUD/chat.
•Smooth turns at any change of direction.
•Fully capable of movement in height - so yes, steps and ramps, even the appearance of flight.
•Unaffected by physical objects in path.
•Easily adjusted avatar "sit" position height on Mover using PGUP/PGDN keys.
•Capable of being started/stopped/paused by HUD, chat commands, gestures. Can also respond to chat commands of others if desired.
•*Will respond to "say" commands issued by dance HUD's such as the Barre Dance HUD and any other device capable of "chatting."
•User definable chat channels.
•Able to be linked to prims and move objects.
•Copy and rez as many Movers as you need for a routine - each is a fully independently programmed route but will all start on one command, or use Movers on different chat channels and control then via a Spot On Performance Director or other dance HUD with "chat" capabilities to start different Movers at key points in the sequence.
- Low Lag
- Easy to design and edit routes, with a drag and drop interface.
- Timing and optional pause time entered via handy pop up for each Waypoint.
- Save your Mover with any set, ready to rez at any venue where you can rez.
- Smooth turns at any change of direction.
Way easier than lenght of instructions make it seem ;)
I've been watching various people play with the Spon On system during its beta phase and after release. It took me a while before finally getting one myself [admittedly I was scared of the long instructions, too], but the system turned out fantastic and works like a charm so far. :D
It's very well documented, down to the core it's basically "rezz designer ring, rezz waypoints, move them around (turn particles on to know which route it does) and get a notecard at the end to store it in the mover". So all pretty straight forward, big compliments on that. The particle trails are a huge help to figure out what's going on while designing the route, too.
I love that you can finetune things in the notecard itself without having to create a new notecard (like change times between point) and that you can actually use the // commenting as known from scripting in the notecard to remember what's where still weeks after. [e.g. I put comment lines in like "//stop at front" to know which of the many waypoints in the notecard are key stops]
Also big plus in my book: Things can be linked to the mover itself.
Thanks for all your work on the tool, it paid out wonderfully!