Creative Design Studio (GM) presents the direction of creating an avatar for the SL gaming world - Universal anatomically realistic shape (Un ARSH).
The shape makes an avatar from the classic to the complete MES kit of various configurations without changing the shape itself,
composing with elements of bodies and heads.
This shape is shown in the final version with a set of MES bodies and MES heads, the dimension of growth of the avatar is indicated.
Finding such a shape gives you a new fully autonomous avatar with an anatomical structure and the work of muscle groups and body complexion is implemented.
The model of the shape in the avatar was created taking into account the anatomical features of the skeletal composition of representatives of the Latin American continent.
Complete set:
- Skin
-Shape
-base for hair
-hair
-light
(eyes are supported classic and mesh)
not included
Recommended skins of the MESH group (OMEGA)
Body: Slink, Matthew, for Belleza there is a need to reduce muscle mass
When creating a form, an anatomical feature was used and the loads of lean body mass on the skeleton of the AVATAR model were taken into account.
The tropic value is used - the combination of the skeleton, when creating the model AVATAR MESH with the body SHADOWS GAME
Considered the work of physics for the body model
NOT RECOMMENDED TO DRESS CLOTHES In a modification of TMP BENTO
- avatar forma (Columbia)
- Skin
- base for hair
- hair
- light