Creative Design Studio (GM) presents the direction of creating an avatar for the SL gaming world - Universal anatomically realistic shape (Un ARSH).
The shape makes an avatar from the classic to the complete MES kit of various configurations without changing the shape itself,
composing with elements of bodies and heads.
This shape is shown in the final version with a set of MES bodies and MES heads, the dimension of growth of the avatar is indicated.
Finding such a shape gives you a new fully autonomous avatar with an anatomical structure and the work of muscle groups and body complexion is implemented.
Starting avatar
The classic body consists of skin, shape, underlay and hair. The minimum package for a starting avatar with a classic base.
recommended skins OMEGA, Matreya
Shape supports the body: Matreya, Belleza, Slink
Complete set:
- Skin
-Shape
-base for hair
-hair
-light
(eyes are supported classic and mesh)
not included
When creating a form, an anatomical difference was used and the loads of lean body mass on the skeleton of the AVATAR model were taken into account.
When creating a form, an anatomical feature was used and the loads of lean body mass on the skeleton of the AVATAR model were taken into account.
The value of the skeleton RU-combination is used when creating the model AVATAR MESH with the body SHADOWS GAME
Considered the work of physics for the body model
NOT RECOMMENDED TO DRESS CLOTHES In a modification of TMP BENTO
- avatar forma GM [Matronna]
- Skin
- base for hair
- hair
- light